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author | smix8 <52464204+smix8@users.noreply.github.com> | 2024-08-25 22:59:13 +0200 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2024-09-10 01:38:46 +0200 |
commit | 287fdb16d53c38f6766f773bebbea33c5270b8f3 (patch) | |
tree | 4e316fbc904e2fb7f46d922e327840d9a2fde25a /modules/navigation/3d/godot_navigation_server_3d.cpp | |
parent | 21249950da50e094b141f73646fd477d7832c8db (diff) | |
download | redot-engine-287fdb16d53c38f6766f773bebbea33c5270b8f3.tar.gz |
Add navigation region point and segment queries
Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
Diffstat (limited to 'modules/navigation/3d/godot_navigation_server_3d.cpp')
-rw-r--r-- | modules/navigation/3d/godot_navigation_server_3d.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/modules/navigation/3d/godot_navigation_server_3d.cpp b/modules/navigation/3d/godot_navigation_server_3d.cpp index 11a5de608b..5dfc39f6f5 100644 --- a/modules/navigation/3d/godot_navigation_server_3d.cpp +++ b/modules/navigation/3d/godot_navigation_server_3d.cpp @@ -536,6 +536,27 @@ Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, return Vector3(); } +Vector3 GodotNavigationServer3D::region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_to_segment(p_from, p_to, p_use_collision); +} + +Vector3 GodotNavigationServer3D::region_get_closest_point(RID p_region, const Vector3 &p_point) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_info(p_point).point; +} + +Vector3 GodotNavigationServer3D::region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_info(p_point).normal; +} + Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const { const NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_NULL_V(region, Vector3()); |