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author | smix8 <52464204+smix8@users.noreply.github.com> | 2024-08-25 22:59:13 +0200 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2024-09-10 01:38:46 +0200 |
commit | 287fdb16d53c38f6766f773bebbea33c5270b8f3 (patch) | |
tree | 4e316fbc904e2fb7f46d922e327840d9a2fde25a /modules/navigation | |
parent | 21249950da50e094b141f73646fd477d7832c8db (diff) | |
download | redot-engine-287fdb16d53c38f6766f773bebbea33c5270b8f3.tar.gz |
Add navigation region point and segment queries
Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
Diffstat (limited to 'modules/navigation')
-rw-r--r-- | modules/navigation/2d/godot_navigation_server_2d.cpp | 5 | ||||
-rw-r--r-- | modules/navigation/2d/godot_navigation_server_2d.h | 1 | ||||
-rw-r--r-- | modules/navigation/3d/godot_navigation_server_3d.cpp | 21 | ||||
-rw-r--r-- | modules/navigation/3d/godot_navigation_server_3d.h | 3 | ||||
-rw-r--r-- | modules/navigation/nav_region.cpp | 17 | ||||
-rw-r--r-- | modules/navigation/nav_region.h | 4 |
6 files changed, 51 insertions, 0 deletions
diff --git a/modules/navigation/2d/godot_navigation_server_2d.cpp b/modules/navigation/2d/godot_navigation_server_2d.cpp index bf69adc14c..2af125d434 100644 --- a/modules/navigation/2d/godot_navigation_server_2d.cpp +++ b/modules/navigation/2d/godot_navigation_server_2d.cpp @@ -318,6 +318,11 @@ int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); +Vector2 GodotNavigationServer2D::region_get_closest_point(RID p_region, const Vector2 &p_point) const { + Vector3 result = NavigationServer3D::get_singleton()->region_get_closest_point(p_region, v2_to_v3(p_point)); + return v3_to_v2(result); +} + Vector2 GodotNavigationServer2D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const { Vector3 result = NavigationServer3D::get_singleton()->region_get_random_point(p_region, p_navigation_layers, p_uniformly); return v3_to_v2(result); diff --git a/modules/navigation/2d/godot_navigation_server_2d.h b/modules/navigation/2d/godot_navigation_server_2d.h index ea77fa5e6e..1579ca2907 100644 --- a/modules/navigation/2d/godot_navigation_server_2d.h +++ b/modules/navigation/2d/godot_navigation_server_2d.h @@ -101,6 +101,7 @@ public: virtual int region_get_connections_count(RID p_region) const override; virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override; virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override; + virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const override; virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override; virtual RID link_create() override; diff --git a/modules/navigation/3d/godot_navigation_server_3d.cpp b/modules/navigation/3d/godot_navigation_server_3d.cpp index 11a5de608b..5dfc39f6f5 100644 --- a/modules/navigation/3d/godot_navigation_server_3d.cpp +++ b/modules/navigation/3d/godot_navigation_server_3d.cpp @@ -536,6 +536,27 @@ Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, return Vector3(); } +Vector3 GodotNavigationServer3D::region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_to_segment(p_from, p_to, p_use_collision); +} + +Vector3 GodotNavigationServer3D::region_get_closest_point(RID p_region, const Vector3 &p_point) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_info(p_point).point; +} + +Vector3 GodotNavigationServer3D::region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_info(p_point).normal; +} + Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const { const NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_NULL_V(region, Vector3()); diff --git a/modules/navigation/3d/godot_navigation_server_3d.h b/modules/navigation/3d/godot_navigation_server_3d.h index 12a1132f07..eae6ea2860 100644 --- a/modules/navigation/3d/godot_navigation_server_3d.h +++ b/modules/navigation/3d/godot_navigation_server_3d.h @@ -178,6 +178,9 @@ public: virtual int region_get_connections_count(RID p_region) const override; virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override; virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override; + virtual Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override; + virtual Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override; + virtual Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override; virtual Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override; virtual RID link_create() override; diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp index 7a44adecbc..2c91b80af2 100644 --- a/modules/navigation/nav_region.cpp +++ b/modules/navigation/nav_region.cpp @@ -105,7 +105,22 @@ void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) { polygons_dirty = true; } +Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { + RWLockRead read_lock(region_rwlock); + + return NavMeshQueries3D::polygons_get_closest_point_to_segment( + get_polygons(), p_from, p_to, p_use_collision); +} + +gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const { + RWLockRead read_lock(region_rwlock); + + return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point); +} + Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const { + RWLockRead read_lock(region_rwlock); + if (!get_enabled()) { return Vector3(); } @@ -114,6 +129,8 @@ Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniform } bool NavRegion::sync() { + RWLockWrite write_lock(region_rwlock); + bool something_changed = polygons_dirty /* || something_dirty? */; update_polygons(); diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h index 662a32c47a..c015802b92 100644 --- a/modules/navigation/nav_region.h +++ b/modules/navigation/nav_region.h @@ -38,6 +38,8 @@ #include "scene/resources/navigation_mesh.h" class NavRegion : public NavBase { + RWLock region_rwlock; + NavMap *map = nullptr; Transform3D transform; bool enabled = true; @@ -88,6 +90,8 @@ public: return polygons; } + Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const; + gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const; Vector3 get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const; real_t get_surface_area() const { return surface_area; }; |