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authorPer Melin <git@melin.net>2024-06-06 23:20:05 +0200
committerPer Melin <git@melin.net>2024-06-07 14:24:39 +0200
commit9b191f669c40d82bfeb4182a088b92cc94213dc0 (patch)
tree95201db90c8471185f9a016a828c215b29cc750f /modules/navigation
parente96ad5af98547df71b50c4c4695ac348638113e0 (diff)
downloadredot-engine-9b191f669c40d82bfeb4182a088b92cc94213dc0.tar.gz
Fix NavigationServer3D.get_closest_point_to_segment() with use_collision
Diffstat (limited to 'modules/navigation')
-rw-r--r--modules/navigation/nav_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index dfbc92a919..1779be2cc2 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -617,7 +617,7 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
Vector3 inters;
if (f.intersects_segment(p_from, p_to, &inters)) {
- const real_t d = closest_point_d = p_from.distance_to(inters);
+ const real_t d = p_from.distance_to(inters);
if (use_collision == false) {
closest_point = inters;
use_collision = true;