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authorRie <riedev@proton.me>2024-11-10 18:52:45 +0100
committerRie <riedev@proton.me>2024-11-11 23:34:47 +0100
commite39fc3e8c25bfa6bd381874bddf02e2d77dffc7a (patch)
tree5d5c6b070b0241a503cb08cfb5b4718f7a6de6f9 /modules/navigation
parente65a23762b36b564eb94672031f37fdadba72333 (diff)
downloadredot-engine-e39fc3e8c25bfa6bd381874bddf02e2d77dffc7a.tar.gz
Make use of NavigationObstacle2D's transform
Diffstat (limited to 'modules/navigation')
-rw-r--r--modules/navigation/2d/nav_mesh_generator_2d.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/modules/navigation/2d/nav_mesh_generator_2d.cpp b/modules/navigation/2d/nav_mesh_generator_2d.cpp
index 16cef0dd34..568095bf95 100644
--- a/modules/navigation/2d/nav_mesh_generator_2d.cpp
+++ b/modules/navigation/2d/nav_mesh_generator_2d.cpp
@@ -691,11 +691,15 @@ void NavMeshGenerator2D::generator_parse_navigationobstacle_node(const Ref<Navig
return;
}
- const Transform2D node_xform = p_source_geometry_data->root_node_transform * Transform2D(0.0, obstacle->get_global_position());
-
+ const Vector2 safe_scale = obstacle->get_global_scale().abs().maxf(0.001);
const float obstacle_radius = obstacle->get_radius();
if (obstacle_radius > 0.0) {
+ // Radius defined obstacle should be uniformly scaled from obstacle basis max scale axis.
+ const float scaling_max_value = safe_scale[safe_scale.max_axis_index()];
+ const Vector2 uniform_max_scale = Vector2(scaling_max_value, scaling_max_value);
+ const Transform2D obstacle_circle_transform = p_source_geometry_data->root_node_transform * Transform2D(obstacle->get_global_rotation(), uniform_max_scale, 0.0, obstacle->get_global_position());
+
Vector<Vector2> obstruction_circle_vertices;
// The point of this is that the moving obstacle can make a simple hole in the navigation mesh and affect the pathfinding.
@@ -709,12 +713,15 @@ void NavMeshGenerator2D::generator_parse_navigationobstacle_node(const Ref<Navig
for (int i = 0; i < circle_points; i++) {
const float angle = i * circle_point_step;
- circle_vertices_ptrw[i] = node_xform.xform(Vector2(Math::cos(angle) * obstacle_radius, Math::sin(angle) * obstacle_radius));
+ circle_vertices_ptrw[i] = obstacle_circle_transform.xform(Vector2(Math::cos(angle) * obstacle_radius, Math::sin(angle) * obstacle_radius));
}
p_source_geometry_data->add_projected_obstruction(obstruction_circle_vertices, obstacle->get_carve_navigation_mesh());
}
+ // Obstacles are projected to the xz-plane, so only rotation around the y-axis can be taken into account.
+ const Transform2D node_xform = p_source_geometry_data->root_node_transform * obstacle->get_global_transform();
+
const Vector<Vector2> &obstacle_vertices = obstacle->get_vertices();
if (obstacle_vertices.is_empty()) {