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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /modules/opensimplex/noise_texture.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r--modules/opensimplex/noise_texture.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index 16cd04b044..2ded998b60 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -59,7 +59,6 @@ NoiseTexture::~NoiseTexture() {
}
void NoiseTexture::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
@@ -88,7 +87,6 @@ void NoiseTexture::_bind_methods() {
}
void NoiseTexture::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bump_strength") {
if (!as_normalmap) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
@@ -110,7 +108,6 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
}
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
-
_set_texture_data(p_image);
Thread::wait_to_finish(noise_thread);
memdelete(noise_thread);
@@ -127,7 +124,6 @@ void NoiseTexture::_thread_function(void *p_ud) {
}
void NoiseTexture::_queue_update() {
-
if (update_queued)
return;
@@ -136,7 +132,6 @@ void NoiseTexture::_queue_update() {
}
Ref<Image> NoiseTexture::_generate_texture() {
-
// Prevent memdelete due to unref() on other thread.
Ref<OpenSimplexNoise> ref_noise = noise;
@@ -169,7 +164,6 @@ void NoiseTexture::_update_texture() {
use_thread = false;
#endif
if (use_thread) {
-
if (!noise_thread) {
noise_thread = Thread::create(_thread_function, this);
regen_queued = false;
@@ -239,7 +233,6 @@ bool NoiseTexture::is_normalmap() {
}
void NoiseTexture::set_bump_strength(float p_bump_strength) {
-
if (p_bump_strength == bump_strength)
return;
bump_strength = p_bump_strength;
@@ -248,17 +241,14 @@ void NoiseTexture::set_bump_strength(float p_bump_strength) {
}
float NoiseTexture::get_bump_strength() {
-
return bump_strength;
}
int NoiseTexture::get_width() const {
-
return size.x;
}
int NoiseTexture::get_height() const {
-
return size.y;
}
@@ -271,6 +261,5 @@ RID NoiseTexture::get_rid() const {
}
Ref<Image> NoiseTexture::get_data() const {
-
return data;
}