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authorreduz <reduzio@gmail.com>2021-07-17 18:22:52 -0300
committerreduz <reduzio@gmail.com>2021-07-18 21:20:02 -0300
commit6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch)
tree9b68d49611f1b732e4f3901ff12e3b678d45adbd /modules/opensimplex/noise_texture.cpp
parentb76dfde329592ecfd6f6b952082ae21859039e67 (diff)
downloadredot-engine-6631f66c2a9d54dc80d57df60376c84ce1252d08.tar.gz
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r--modules/opensimplex/noise_texture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index 66c52ffbf9..9db3f3d5fd 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -109,7 +109,7 @@ void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
void NoiseTexture::_thread_function(void *p_ud) {
NoiseTexture *tex = (NoiseTexture *)p_ud;
- tex->call_deferred("_thread_done", tex->_generate_texture());
+ tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
}
void NoiseTexture::_queue_update() {
@@ -118,7 +118,7 @@ void NoiseTexture::_queue_update() {
}
update_queued = true;
- call_deferred("_update_texture");
+ call_deferred(SNAME("_update_texture"));
}
Ref<Image> NoiseTexture::_generate_texture() {