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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-20 10:09:59 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-07-17 09:02:24 +0200
commitccff2f2551c5749e1c7d2976222013f582d767b1 (patch)
treeb86e6561a5ad18f1f6b400a5b56a23127cad4c2e /modules/visual_script/visual_script_editor.h
parent1ceb3d99a9fe4d8857fcd9cd6e96ac47ec3e266d (diff)
downloadredot-engine-ccff2f2551c5749e1c7d2976222013f582d767b1.tar.gz
Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata)
Diffstat (limited to 'modules/visual_script/visual_script_editor.h')
-rw-r--r--modules/visual_script/visual_script_editor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index e59618e120..0c5665cee8 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -294,6 +294,7 @@ public:
virtual void apply_code() override;
virtual RES get_edited_resource() const override;
virtual void set_edited_resource(const RES &p_res) override;
+ virtual void enable_editor() override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
virtual String get_name() override;