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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-11-20 10:09:59 +0100 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-07-17 09:02:24 +0200 |
commit | ccff2f2551c5749e1c7d2976222013f582d767b1 (patch) | |
tree | b86e6561a5ad18f1f6b400a5b56a23127cad4c2e /modules/visual_script/visual_script_editor.h | |
parent | 1ceb3d99a9fe4d8857fcd9cd6e96ac47ec3e266d (diff) | |
download | redot-engine-ccff2f2551c5749e1c7d2976222013f582d767b1.tar.gz |
Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
Diffstat (limited to 'modules/visual_script/visual_script_editor.h')
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index e59618e120..0c5665cee8 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -294,6 +294,7 @@ public: virtual void apply_code() override; virtual RES get_edited_resource() const override; virtual void set_edited_resource(const RES &p_res) override; + virtual void enable_editor() override; virtual Vector<String> get_functions() override; virtual void reload_text() override; virtual String get_name() override; |