diff options
author | smix8 <52464204+smix8@users.noreply.github.com> | 2023-08-17 18:32:30 +0200 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2023-09-25 19:48:14 +0200 |
commit | 0ee7e3102b6072d2f5a9d157c8afdb99e13624e6 (patch) | |
tree | 80e45613d1cdc8a850d6ceb1f9bce7f63d0db94e /modules | |
parent | 82f6e9be5ea06bfef1adb315f15a409939b4a100 (diff) | |
download | redot-engine-0ee7e3102b6072d2f5a9d157c8afdb99e13624e6.tar.gz |
Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/navigation/config.py | 2 | ||||
-rw-r--r-- | modules/navigation/godot_navigation_server.cpp | 18 | ||||
-rw-r--r-- | modules/navigation/godot_navigation_server.h | 1 | ||||
-rw-r--r-- | modules/navigation/godot_navigation_server_2d.cpp | 369 | ||||
-rw-r--r-- | modules/navigation/godot_navigation_server_2d.h | 234 | ||||
-rw-r--r-- | modules/navigation/nav_mesh_generator_2d.cpp | 830 | ||||
-rw-r--r-- | modules/navigation/nav_mesh_generator_2d.h | 100 | ||||
-rw-r--r-- | modules/navigation/register_types.cpp | 7 |
8 files changed, 1550 insertions, 11 deletions
diff --git a/modules/navigation/config.py b/modules/navigation/config.py index d22f9454ed..a42f27fbe1 100644 --- a/modules/navigation/config.py +++ b/modules/navigation/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return True + return not env["disable_3d"] def configure(env): diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index 9162fcf171..32482e0c9d 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -1086,6 +1086,14 @@ void GodotNavigationServer::map_force_update(RID p_map) { map->sync(); } +void GodotNavigationServer::sync() { +#ifndef _3D_DISABLED + if (navmesh_generator_3d) { + navmesh_generator_3d->sync(); + } +#endif // _3D_DISABLED +} + void GodotNavigationServer::process(real_t p_delta_time) { flush_queries(); @@ -1093,16 +1101,6 @@ void GodotNavigationServer::process(real_t p_delta_time) { return; } -#ifndef _3D_DISABLED - // Sync finished navmesh bakes before doing NavMap updates. - if (navmesh_generator_3d) { - navmesh_generator_3d->sync(); - // Finished bakes emit callbacks and users might have reacted to those. - // Flush queue again so users do not have to wait for the next sync. - flush_queries(); - } -#endif // _3D_DISABLED - int _new_pm_region_count = 0; int _new_pm_agent_count = 0; int _new_pm_link_count = 0; diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h index c12605bc7a..4ead4fc398 100644 --- a/modules/navigation/godot_navigation_server.h +++ b/modules/navigation/godot_navigation_server.h @@ -243,6 +243,7 @@ public: void flush_queries(); virtual void process(real_t p_delta_time) override; virtual void init() override; + virtual void sync() override; virtual void finish() override; virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override; diff --git a/modules/navigation/godot_navigation_server_2d.cpp b/modules/navigation/godot_navigation_server_2d.cpp new file mode 100644 index 0000000000..b54729e06f --- /dev/null +++ b/modules/navigation/godot_navigation_server_2d.cpp @@ -0,0 +1,369 @@ +/**************************************************************************/ +/* godot_navigation_server_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "godot_navigation_server_2d.h" + +#ifdef CLIPPER2_ENABLED +#include "nav_mesh_generator_2d.h" +#endif // CLIPPER2_ENABLED + +#include "servers/navigation_server_3d.h" + +#define FORWARD_0(FUNC_NAME) \ + GodotNavigationServer2D::FUNC_NAME() { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(); \ + } + +#define FORWARD_0_C(FUNC_NAME) \ + GodotNavigationServer2D::FUNC_NAME() \ + const { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(); \ + } + +#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0) { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ + } + +#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0) \ + const { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ + } + +#define FORWARD_1_R_C(CONV_R, FUNC_NAME, T_0, D_0, CONV_0) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0) \ + const { \ + return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \ + } + +#define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ + } + +#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \ + const { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ + } + +#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \ + const { \ + return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \ + } + +#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \ + GodotNavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \ + const { \ + return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \ + } + +static RID rid_to_rid(const RID d) { + return d; +} + +static bool bool_to_bool(const bool d) { + return d; +} + +static int int_to_int(const int d) { + return d; +} + +static uint32_t uint32_to_uint32(const uint32_t d) { + return d; +} + +static real_t real_to_real(const real_t d) { + return d; +} + +static Vector3 v2_to_v3(const Vector2 d) { + return Vector3(d.x, 0.0, d.y); +} + +static Vector2 v3_to_v2(const Vector3 &d) { + return Vector2(d.x, d.z); +} + +static Vector<Vector3> vector_v2_to_v3(const Vector<Vector2> &d) { + Vector<Vector3> nd; + nd.resize(d.size()); + for (int i(0); i < nd.size(); i++) { + nd.write[i] = v2_to_v3(d[i]); + } + return nd; +} + +static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) { + Vector<Vector2> nd; + nd.resize(d.size()); + for (int i(0); i < nd.size(); i++) { + nd.write[i] = v3_to_v2(d[i]); + } + return nd; +} + +static Transform3D trf2_to_trf3(const Transform2D &d) { + Vector3 o(v2_to_v3(d.get_origin())); + Basis b; + b.rotate(Vector3(0, -1, 0), d.get_rotation()); + b.scale(v2_to_v3(d.get_scale())); + return Transform3D(b, o); +} + +static ObjectID id_to_id(const ObjectID &id) { + return id; +} + +static Callable callable_to_callable(const Callable &c) { + return c; +} + +static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { + if (d.is_valid()) { + return d->get_navigation_mesh(); + } else { + return Ref<NavigationMesh>(); + } +} + +void GodotNavigationServer2D::init() { +#ifdef CLIPPER2_ENABLED + navmesh_generator_2d = memnew(NavMeshGenerator2D); + ERR_FAIL_NULL_MSG(navmesh_generator_2d, "Failed to init NavMeshGenerator2D."); +#endif // CLIPPER2_ENABLED +} + +void GodotNavigationServer2D::sync() { +#ifdef CLIPPER2_ENABLED + if (navmesh_generator_2d) { + navmesh_generator_2d->sync(); + } +#endif // CLIPPER2_ENABLED +} + +void GodotNavigationServer2D::finish() { +#ifdef CLIPPER2_ENABLED + if (navmesh_generator_2d) { + navmesh_generator_2d->finish(); + memdelete(navmesh_generator_2d); + navmesh_generator_2d = nullptr; + } +#endif // CLIPPER2_ENABLED +} + +void GodotNavigationServer2D::parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback) { + ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred()."); + ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation polygon."); + ERR_FAIL_NULL_MSG(p_root_node, "No parsing root node specified."); + ERR_FAIL_COND_MSG(!p_root_node->is_inside_tree(), "The root node needs to be inside the SceneTree."); + +#ifdef CLIPPER2_ENABLED + ERR_FAIL_NULL(NavMeshGenerator2D::get_singleton()); + NavMeshGenerator2D::get_singleton()->parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node, p_callback); +#endif // CLIPPER2_ENABLED +} + +void GodotNavigationServer2D::bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation polygon."); + ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData2D."); + +#ifdef CLIPPER2_ENABLED + ERR_FAIL_NULL(NavMeshGenerator2D::get_singleton()); + NavMeshGenerator2D::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback); +#endif // CLIPPER2_ENABLED +} + +void GodotNavigationServer2D::bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh."); + ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData2D."); + +#ifdef CLIPPER2_ENABLED + ERR_FAIL_NULL(NavMeshGenerator2D::get_singleton()); + NavMeshGenerator2D::get_singleton()->bake_from_source_geometry_data_async(p_navigation_mesh, p_source_geometry_data, p_callback); +#endif // CLIPPER2_ENABLED +} + +GodotNavigationServer2D::GodotNavigationServer2D() {} + +GodotNavigationServer2D::~GodotNavigationServer2D() {} + +TypedArray<RID> FORWARD_0_C(get_maps); + +TypedArray<RID> FORWARD_1_C(map_get_links, RID, p_map, rid_to_rid); + +TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid); + +TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid); + +TypedArray<RID> FORWARD_1_C(map_get_obstacles, RID, p_map, rid_to_rid); + +RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid); + +RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid); + +RID FORWARD_0(map_create); + +void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); + +bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid); + +void GodotNavigationServer2D::map_force_update(RID p_map) { + NavigationServer3D::get_singleton()->map_force_update(p_map); +} + +void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); + +void FORWARD_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(map_get_use_edge_connections, RID, p_map, rid_to_rid); + +void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); + +void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid); + +Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32); + +Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); +RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); + +RID FORWARD_0(region_create); + +void FORWARD_2(region_set_enabled, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(region_get_enabled, RID, p_region, rid_to_rid); +void FORWARD_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(region_get_use_edge_connections, RID, p_region, rid_to_rid); + +void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real); +real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid); +void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real); +real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid); +void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id); +ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid); +bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3); + +void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); +void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); +uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid); +void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); + +void GodotNavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) { + NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon)); +} + +int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); +Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); +Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); + +RID FORWARD_0(link_create); + +void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid); +RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_enabled, RID, p_link, bool, p_enabled, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(link_get_enabled, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); +uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3); +Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3); +Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real); +real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real); +real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid); +void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id); +ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid); + +RID GodotNavigationServer2D::agent_create() { + RID agent = NavigationServer3D::get_singleton()->agent_create(); + return agent; +} + +void FORWARD_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(agent_get_avoidance_enabled, RID, p_agent, rid_to_rid); +void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); +void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); +void FORWARD_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); +void FORWARD_2(agent_set_velocity_forced, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); +void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); +void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); + +bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); +void FORWARD_2(agent_set_paused, RID, p_agent, bool, p_paused, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(agent_get_paused, RID, p_agent, rid_to_rid); + +void FORWARD_1(free, RID, p_object, rid_to_rid); +void FORWARD_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable); + +void FORWARD_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers, rid_to_rid, uint32_to_uint32); +void FORWARD_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask, rid_to_rid, uint32_to_uint32); +void FORWARD_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority, rid_to_rid, real_to_real); + +RID GodotNavigationServer2D::obstacle_create() { + RID obstacle = NavigationServer3D::get_singleton()->obstacle_create(); + return obstacle; +} +void FORWARD_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(obstacle_get_avoidance_enabled, RID, p_obstacle, rid_to_rid); +void FORWARD_2(obstacle_set_map, RID, p_obstacle, RID, p_map, rid_to_rid, rid_to_rid); +RID FORWARD_1_C(obstacle_get_map, RID, p_obstacle, rid_to_rid); +void FORWARD_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused, rid_to_rid, bool_to_bool); +bool FORWARD_1_C(obstacle_get_paused, RID, p_obstacle, rid_to_rid); +void FORWARD_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius, rid_to_rid, real_to_real); +void FORWARD_2(obstacle_set_velocity, RID, p_obstacle, Vector2, p_velocity, rid_to_rid, v2_to_v3); +void FORWARD_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position, rid_to_rid, v2_to_v3); +void FORWARD_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers, rid_to_rid, uint32_to_uint32); + +void GodotNavigationServer2D::obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) { + NavigationServer3D::get_singleton()->obstacle_set_vertices(p_obstacle, vector_v2_to_v3(p_vertices)); +} + +void GodotNavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const { + ERR_FAIL_COND(!p_query_parameters.is_valid()); + ERR_FAIL_COND(!p_query_result.is_valid()); + + const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters()); + + p_query_result->set_path(vector_v3_to_v2(_query_result.path)); + p_query_result->set_path_types(_query_result.path_types); + p_query_result->set_path_rids(_query_result.path_rids); + p_query_result->set_path_owner_ids(_query_result.path_owner_ids); +} diff --git a/modules/navigation/godot_navigation_server_2d.h b/modules/navigation/godot_navigation_server_2d.h new file mode 100644 index 0000000000..337f5f40d8 --- /dev/null +++ b/modules/navigation/godot_navigation_server_2d.h @@ -0,0 +1,234 @@ +/**************************************************************************/ +/* godot_navigation_server_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_NAVIGATION_SERVER_2D_H +#define GODOT_NAVIGATION_SERVER_2D_H + +#include "nav_agent.h" +#include "nav_link.h" +#include "nav_map.h" +#include "nav_obstacle.h" +#include "nav_region.h" + +#include "servers/navigation_server_2d.h" + +#ifdef CLIPPER2_ENABLED +class NavMeshGenerator2D; +#endif // CLIPPER2_ENABLED + +// This server exposes the `NavigationServer3D` features in the 2D world. +class GodotNavigationServer2D : public NavigationServer2D { + GDCLASS(GodotNavigationServer2D, NavigationServer2D); + +#ifdef CLIPPER2_ENABLED + NavMeshGenerator2D *navmesh_generator_2d = nullptr; +#endif // CLIPPER2_ENABLED + +public: + GodotNavigationServer2D(); + virtual ~GodotNavigationServer2D(); + + virtual TypedArray<RID> get_maps() const override; + + virtual RID map_create() override; + virtual void map_set_active(RID p_map, bool p_active) override; + virtual bool map_is_active(RID p_map) const override; + virtual void map_set_cell_size(RID p_map, real_t p_cell_size) override; + virtual real_t map_get_cell_size(RID p_map) const override; + virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) override; + virtual bool map_get_use_edge_connections(RID p_map) const override; + virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override; + virtual real_t map_get_edge_connection_margin(RID p_map) const override; + virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override; + virtual real_t map_get_link_connection_radius(RID p_map) const override; + virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override; + virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const override; + virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const override; + virtual TypedArray<RID> map_get_links(RID p_map) const override; + virtual TypedArray<RID> map_get_regions(RID p_map) const override; + virtual TypedArray<RID> map_get_agents(RID p_map) const override; + virtual TypedArray<RID> map_get_obstacles(RID p_map) const override; + virtual void map_force_update(RID p_map) override; + + virtual RID region_create() override; + virtual void region_set_enabled(RID p_region, bool p_enabled) override; + virtual bool region_get_enabled(RID p_region) const override; + virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) override; + virtual bool region_get_use_edge_connections(RID p_region) const override; + virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) override; + virtual real_t region_get_enter_cost(RID p_region) const override; + virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) override; + virtual real_t region_get_travel_cost(RID p_region) const override; + virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) override; + virtual ObjectID region_get_owner_id(RID p_region) const override; + virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const override; + virtual void region_set_map(RID p_region, RID p_map) override; + virtual RID region_get_map(RID p_region) const override; + virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override; + virtual uint32_t region_get_navigation_layers(RID p_region) const override; + virtual void region_set_transform(RID p_region, Transform2D p_transform) override; + virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) override; + virtual int region_get_connections_count(RID p_region) const override; + virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override; + virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override; + + virtual RID link_create() override; + + /// Set the map of this link. + virtual void link_set_map(RID p_link, RID p_map) override; + virtual RID link_get_map(RID p_link) const override; + + virtual void link_set_enabled(RID p_link, bool p_enabled) override; + virtual bool link_get_enabled(RID p_link) const override; + + /// Set whether this link travels in both directions. + virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) override; + virtual bool link_is_bidirectional(RID p_link) const override; + + /// Set the link's layers. + virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override; + virtual uint32_t link_get_navigation_layers(RID p_link) const override; + + /// Set the start position of the link. + virtual void link_set_start_position(RID p_link, Vector2 p_position) override; + virtual Vector2 link_get_start_position(RID p_link) const override; + + /// Set the end position of the link. + virtual void link_set_end_position(RID p_link, Vector2 p_position) override; + virtual Vector2 link_get_end_position(RID p_link) const override; + + /// Set the enter cost of the link. + virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) override; + virtual real_t link_get_enter_cost(RID p_link) const override; + + /// Set the travel cost of the link. + virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) override; + virtual real_t link_get_travel_cost(RID p_link) const override; + + /// Set the node which manages this link. + virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) override; + virtual ObjectID link_get_owner_id(RID p_link) const override; + + /// Creates the agent. + virtual RID agent_create() override; + + /// Put the agent in the map. + virtual void agent_set_map(RID p_agent, RID p_map) override; + virtual RID agent_get_map(RID p_agent) const override; + + virtual void agent_set_paused(RID p_agent, bool p_paused) override; + virtual bool agent_get_paused(RID p_agent) const override; + + virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override; + virtual bool agent_get_avoidance_enabled(RID p_agent) const override; + + /// The maximum distance (center point to + /// center point) to other agents this agent + /// takes into account in the navigation. The + /// larger this number, the longer the running + /// time of the simulation. If the number is too + /// low, the simulation will not be safe. + /// Must be non-negative. + virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override; + + /// The maximum number of other agents this + /// agent takes into account in the navigation. + /// The larger this number, the longer the + /// running time of the simulation. If the + /// number is too low, the simulation will not + /// be safe. + virtual void agent_set_max_neighbors(RID p_agent, int p_count) override; + + /// The minimal amount of time for which this + /// agent's velocities that are computed by the + /// simulation are safe with respect to other + /// agents. The larger this number, the sooner + /// this agent will respond to the presence of + /// other agents, but the less freedom this + /// agent has in choosing its velocities. + /// Must be positive. + + virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override; + virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override; + + /// The radius of this agent. + /// Must be non-negative. + virtual void agent_set_radius(RID p_agent, real_t p_radius) override; + + /// The maximum speed of this agent. + /// Must be non-negative. + virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) override; + + /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly + virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) override; + + /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation. + /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'. + virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) override; + + /// Position of the agent in world space. + virtual void agent_set_position(RID p_agent, Vector2 p_position) override; + + /// Returns true if the map got changed the previous frame. + virtual bool agent_is_map_changed(RID p_agent) const override; + + /// Callback called at the end of the RVO process + virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override; + + virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override; + virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override; + virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override; + + virtual RID obstacle_create() override; + virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override; + virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const override; + virtual void obstacle_set_map(RID p_obstacle, RID p_map) override; + virtual RID obstacle_get_map(RID p_obstacle) const override; + virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) override; + virtual bool obstacle_get_paused(RID p_obstacle) const override; + virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) override; + virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) override; + virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position) override; + virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) override; + virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override; + + virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const override; + + virtual void init() override; + virtual void sync() override; + virtual void finish() override; + virtual void free(RID p_object) override; + + virtual void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override; + virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override; + virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override; +}; + +#endif // GODOT_NAVIGATION_SERVER_2D_H diff --git a/modules/navigation/nav_mesh_generator_2d.cpp b/modules/navigation/nav_mesh_generator_2d.cpp new file mode 100644 index 0000000000..0c9f7e80fb --- /dev/null +++ b/modules/navigation/nav_mesh_generator_2d.cpp @@ -0,0 +1,830 @@ +/**************************************************************************/ +/* nav_mesh_generator_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "nav_mesh_generator_2d.h" + +#include "core/config/project_settings.h" +#include "scene/2d/mesh_instance_2d.h" +#include "scene/2d/multimesh_instance_2d.h" +#include "scene/2d/physics_body_2d.h" +#include "scene/2d/polygon_2d.h" +#include "scene/2d/tile_map.h" +#include "scene/resources/capsule_shape_2d.h" +#include "scene/resources/circle_shape_2d.h" +#include "scene/resources/concave_polygon_shape_2d.h" +#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/navigation_mesh_source_geometry_data_2d.h" +#include "scene/resources/navigation_polygon.h" +#include "scene/resources/rectangle_shape_2d.h" + +#include "thirdparty/clipper2/include/clipper2/clipper.h" +#include "thirdparty/misc/polypartition.h" + +NavMeshGenerator2D *NavMeshGenerator2D::singleton = nullptr; +Mutex NavMeshGenerator2D::baking_navmesh_mutex; +Mutex NavMeshGenerator2D::generator_task_mutex; +bool NavMeshGenerator2D::use_threads = true; +bool NavMeshGenerator2D::baking_use_multiple_threads = true; +bool NavMeshGenerator2D::baking_use_high_priority_threads = true; +HashSet<Ref<NavigationPolygon>> NavMeshGenerator2D::baking_navmeshes; +HashMap<WorkerThreadPool::TaskID, NavMeshGenerator2D::NavMeshGeneratorTask2D *> NavMeshGenerator2D::generator_tasks; + +NavMeshGenerator2D *NavMeshGenerator2D::get_singleton() { + return singleton; +} + +NavMeshGenerator2D::NavMeshGenerator2D() { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; + + baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads"); + baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads"); + + // Using threads might cause problems on certain exports or with the Editor on certain devices. + // This is the main switch to turn threaded navmesh baking off should the need arise. + use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint(); +} + +NavMeshGenerator2D::~NavMeshGenerator2D() { + cleanup(); +} + +void NavMeshGenerator2D::sync() { + if (generator_tasks.size() == 0) { + return; + } + + baking_navmesh_mutex.lock(); + generator_task_mutex.lock(); + + LocalVector<WorkerThreadPool::TaskID> finished_task_ids; + + for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) { + if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); + finished_task_ids.push_back(E.key); + + NavMeshGeneratorTask2D *generator_task = E.value; + DEV_ASSERT(generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED); + + baking_navmeshes.erase(generator_task->navigation_mesh); + if (generator_task->callback.is_valid()) { + generator_emit_callback(generator_task->callback); + } + memdelete(generator_task); + } + } + + for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) { + generator_tasks.erase(finished_task_id); + } + + generator_task_mutex.unlock(); + baking_navmesh_mutex.unlock(); +} + +void NavMeshGenerator2D::cleanup() { + baking_navmesh_mutex.lock(); + generator_task_mutex.lock(); + + baking_navmeshes.clear(); + + for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); + NavMeshGeneratorTask2D *generator_task = E.value; + memdelete(generator_task); + } + generator_tasks.clear(); + + generator_task_mutex.unlock(); + baking_navmesh_mutex.unlock(); +} + +void NavMeshGenerator2D::finish() { + cleanup(); +} + +void NavMeshGenerator2D::parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) { + ERR_FAIL_COND(!Thread::is_main_thread()); + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_NULL(p_root_node); + ERR_FAIL_COND(!p_root_node->is_inside_tree()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node); + + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } +} + +void NavMeshGenerator2D::bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) { + p_navigation_mesh->clear(); + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } + return; + } + + baking_navmesh_mutex.lock(); + if (baking_navmeshes.has(p_navigation_mesh)) { + baking_navmesh_mutex.unlock(); + ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish."); + } + baking_navmeshes.insert(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data); + + baking_navmesh_mutex.lock(); + baking_navmeshes.erase(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } +} + +void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) { + p_navigation_mesh->clear(); + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } + return; + } + + if (!use_threads) { + bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback); + return; + } + + baking_navmesh_mutex.lock(); + if (baking_navmeshes.has(p_navigation_mesh)) { + baking_navmesh_mutex.unlock(); + ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish."); + } + baking_navmeshes.insert(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + generator_task_mutex.lock(); + NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D); + generator_task->navigation_mesh = p_navigation_mesh; + generator_task->source_geometry_data = p_source_geometry_data; + generator_task->callback = p_callback; + generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED; + generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D"); + generator_tasks.insert(generator_task->thread_task_id, generator_task); + generator_task_mutex.unlock(); +} + +void NavMeshGenerator2D::generator_thread_bake(void *p_arg) { + NavMeshGeneratorTask2D *generator_task = static_cast<NavMeshGeneratorTask2D *>(p_arg); + + generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data); + + generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED; +} + +void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node, bool p_recurse_children) { + generator_parse_meshinstance2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_multimeshinstance2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_polygon2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_staticbody2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_tilemap_node(p_navigation_mesh, p_source_geometry_data, p_node); + + if (p_recurse_children) { + for (int i = 0; i < p_node->get_child_count(); i++) { + generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children); + } + } +} + +void NavMeshGenerator2D::generator_parse_meshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + MeshInstance2D *mesh_instance = Object::cast_to<MeshInstance2D>(p_node); + + if (mesh_instance == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + + if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { + return; + } + + Ref<Mesh> mesh = mesh_instance->get_mesh(); + if (!mesh.is_valid()) { + return; + } + + const Transform2D mesh_instance_xform = p_source_geometry_data->root_node_transform * mesh_instance->get_global_transform(); + + using namespace Clipper2Lib; + + Paths64 subject_paths, dummy_clip_paths; + + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) { + continue; + } + + Path64 subject_path; + + int index_count = 0; + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + index_count = mesh->surface_get_array_index_len(i); + } else { + index_count = mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); + + Array a = mesh->surface_get_arrays(i); + + Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX]; + + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; + for (int vertex_index : mesh_indices) { + const Vector2 &vertex = mesh_vertices[vertex_index]; + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } else { + for (const Vector2 &vertex : mesh_vertices) { + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } + subject_paths.push_back(subject_path); + } + + Paths64 path_solution; + + path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero); + + //path_solution = RamerDouglasPeucker(path_solution, 0.025); + + Vector<Vector<Vector2>> polypaths; + + for (const Path64 &scaled_path : path_solution) { + Vector<Vector2> shape_outline; + for (const Point64 &scaled_point : scaled_path) { + shape_outline.push_back(Point2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y))); + } + + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = mesh_instance_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } +} + +void NavMeshGenerator2D::generator_parse_multimeshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + MultiMeshInstance2D *multimesh_instance = Object::cast_to<MultiMeshInstance2D>(p_node); + + if (multimesh_instance == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { + return; + } + + Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); + if (!(multimesh.is_valid() && multimesh->get_transform_format() == MultiMesh::TRANSFORM_2D)) { + return; + } + + Ref<Mesh> mesh = multimesh->get_mesh(); + if (!mesh.is_valid()) { + return; + } + + using namespace Clipper2Lib; + + Paths64 mesh_subject_paths, dummy_clip_paths; + + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) { + continue; + } + + Path64 subject_path; + + int index_count = 0; + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + index_count = mesh->surface_get_array_index_len(i); + } else { + index_count = mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); + + Array a = mesh->surface_get_arrays(i); + + Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX]; + + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; + for (int vertex_index : mesh_indices) { + const Vector2 &vertex = mesh_vertices[vertex_index]; + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } else { + for (const Vector2 &vertex : mesh_vertices) { + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } + mesh_subject_paths.push_back(subject_path); + } + + Paths64 mesh_path_solution = Union(mesh_subject_paths, dummy_clip_paths, FillRule::NonZero); + + //path_solution = RamerDouglasPeucker(path_solution, 0.025); + + int multimesh_instance_count = multimesh->get_visible_instance_count(); + if (multimesh_instance_count == -1) { + multimesh_instance_count = multimesh->get_instance_count(); + } + + const Transform2D multimesh_instance_xform = p_source_geometry_data->root_node_transform * multimesh_instance->get_global_transform(); + + for (int i = 0; i < multimesh_instance_count; i++) { + const Transform2D multimesh_instance_mesh_instance_xform = multimesh_instance_xform * multimesh->get_instance_transform_2d(i); + + for (const Path64 &mesh_path : mesh_path_solution) { + Vector<Vector2> shape_outline; + + for (const Point64 &mesh_path_point : mesh_path) { + shape_outline.push_back(Point2(static_cast<real_t>(mesh_path_point.x), static_cast<real_t>(mesh_path_point.y))); + } + + for (int j = 0; j < shape_outline.size(); j++) { + shape_outline.write[j] = multimesh_instance_mesh_instance_xform.xform(shape_outline[j]); + } + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + } +} + +void NavMeshGenerator2D::generator_parse_polygon2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + Polygon2D *polygon_2d = Object::cast_to<Polygon2D>(p_node); + + if (polygon_2d == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + + if (parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) { + const Transform2D polygon_2d_xform = p_source_geometry_data->root_node_transform * polygon_2d->get_global_transform(); + + Vector<Vector2> shape_outline = polygon_2d->get_polygon(); + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = polygon_2d_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } +} + +void NavMeshGenerator2D::generator_parse_staticbody2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + StaticBody2D *static_body = Object::cast_to<StaticBody2D>(p_node); + + if (static_body == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { + return; + } + + uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); + if (!(static_body->get_collision_layer() & parsed_collision_mask)) { + return; + } + + List<uint32_t> shape_owners; + static_body->get_shape_owners(&shape_owners); + + for (uint32_t shape_owner : shape_owners) { + if (static_body->is_shape_owner_disabled(shape_owner)) { + continue; + } + + const int shape_count = static_body->shape_owner_get_shape_count(shape_owner); + + for (int shape_index = 0; shape_index < shape_count; shape_index++) { + Ref<Shape2D> s = static_body->shape_owner_get_shape(shape_owner, shape_index); + + if (s.is_null()) { + continue; + } + + const Transform2D static_body_xform = p_source_geometry_data->root_node_transform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner); + + RectangleShape2D *rectangle_shape = Object::cast_to<RectangleShape2D>(*s); + if (rectangle_shape) { + Vector<Vector2> shape_outline; + + const Vector2 &rectangle_size = rectangle_shape->get_size(); + + shape_outline.resize(5); + shape_outline.write[0] = static_body_xform.xform(-rectangle_size * 0.5); + shape_outline.write[1] = static_body_xform.xform(Vector2(rectangle_size.x, -rectangle_size.y) * 0.5); + shape_outline.write[2] = static_body_xform.xform(rectangle_size * 0.5); + shape_outline.write[3] = static_body_xform.xform(Vector2(-rectangle_size.x, rectangle_size.y) * 0.5); + shape_outline.write[4] = static_body_xform.xform(-rectangle_size * 0.5); + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + CapsuleShape2D *capsule_shape = Object::cast_to<CapsuleShape2D>(*s); + if (capsule_shape) { + const real_t capsule_height = capsule_shape->get_height(); + const real_t capsule_radius = capsule_shape->get_radius(); + + Vector<Vector2> shape_outline; + const real_t turn_step = Math_TAU / 12.0; + shape_outline.resize(14); + int shape_outline_inx = 0; + for (int i = 0; i < 12; i++) { + Vector2 ofs = Vector2(0, (i > 3 && i <= 9) ? -capsule_height * 0.5 + capsule_radius : capsule_height * 0.5 - capsule_radius); + + shape_outline.write[shape_outline_inx] = static_body_xform.xform(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * capsule_radius + ofs); + shape_outline_inx += 1; + if (i == 3 || i == 9) { + shape_outline.write[shape_outline_inx] = static_body_xform.xform(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * capsule_radius - ofs); + shape_outline_inx += 1; + } + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + CircleShape2D *circle_shape = Object::cast_to<CircleShape2D>(*s); + if (circle_shape) { + const real_t circle_radius = circle_shape->get_radius(); + + Vector<Vector2> shape_outline; + int circle_edge_count = 12; + shape_outline.resize(circle_edge_count); + + const real_t turn_step = Math_TAU / real_t(circle_edge_count); + for (int i = 0; i < circle_edge_count; i++) { + shape_outline.write[i] = static_body_xform.xform(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * circle_radius); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + ConcavePolygonShape2D *concave_polygon_shape = Object::cast_to<ConcavePolygonShape2D>(*s); + if (concave_polygon_shape) { + Vector<Vector2> shape_outline = concave_polygon_shape->get_segments(); + + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = static_body_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + ConvexPolygonShape2D *convex_polygon_shape = Object::cast_to<ConvexPolygonShape2D>(*s); + if (convex_polygon_shape) { + Vector<Vector2> shape_outline = convex_polygon_shape->get_points(); + + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = static_body_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + } + } +} + +void NavMeshGenerator2D::generator_parse_tilemap_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + TileMap *tilemap = Object::cast_to<TileMap>(p_node); + + if (tilemap == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); + + if (tilemap->get_layers_count() <= 0) { + return; + } + + int tilemap_layer = 0; // only main tile map layer is supported + + Ref<TileSet> tile_set = tilemap->get_tileset(); + if (!tile_set.is_valid()) { + return; + } + + int physics_layers_count = tile_set->get_physics_layers_count(); + int navigation_layers_count = tile_set->get_navigation_layers_count(); + + if (physics_layers_count <= 0 && navigation_layers_count <= 0) { + return; + } + + const Transform2D tilemap_xform = p_source_geometry_data->root_node_transform * tilemap->get_global_transform(); + TypedArray<Vector2i> used_cells = tilemap->get_used_cells(tilemap_layer); + + for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) { + const Vector2i &cell = used_cells[used_cell_index]; + + const TileData *tile_data = tilemap->get_cell_tile_data(tilemap_layer, cell, false); + + Transform2D tile_transform; + tile_transform.set_origin(tilemap->map_to_local(cell)); + + const Transform2D tile_transform_offset = tilemap_xform * tile_transform; + + if (navigation_layers_count > 0) { + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(tilemap_layer); + if (navigation_polygon.is_valid()) { + for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) { + Vector<Vector2> traversable_outline = navigation_polygon->get_outline(outline_index); + + for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) { + traversable_outline.write[traversable_outline_index] = tile_transform_offset.xform(traversable_outline[traversable_outline_index]); + } + + p_source_geometry_data->_add_traversable_outline(traversable_outline); + } + } + } + + if (physics_layers_count > 0 && (parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) && (tile_set->get_physics_layer_collision_layer(tilemap_layer) & parsed_collision_mask)) { + for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(tilemap_layer); collision_polygon_index++) { + Vector<Vector2> obstruction_outline = tile_data->get_collision_polygon_points(tilemap_layer, collision_polygon_index); + + for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) { + obstruction_outline.write[obstruction_outline_index] = tile_transform_offset.xform(obstruction_outline[obstruction_outline_index]); + } + + p_source_geometry_data->_add_obstruction_outline(obstruction_outline); + } + } + } +} + +void NavMeshGenerator2D::generator_parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node) { + List<Node *> parse_nodes; + + if (p_navigation_mesh->get_source_geometry_mode() == NavigationPolygon::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { + parse_nodes.push_back(p_root_node); + } else { + p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_geometry_group_name(), &parse_nodes); + } + + Transform2D root_node_transform = Transform2D(); + if (Object::cast_to<Node2D>(p_root_node)) { + root_node_transform = Object::cast_to<Node2D>(p_root_node)->get_global_transform().affine_inverse(); + } + + p_source_geometry_data->clear(); + p_source_geometry_data->root_node_transform = root_node_transform; + + bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationPolygon::SOURCE_GEOMETRY_GROUPS_EXPLICIT; + + for (Node *E : parse_nodes) { + generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, E, recurse_children); + } +}; + +static void generator_recursive_process_polytree_items(List<TPPLPoly> &p_tppl_in_polygon, const Clipper2Lib::PolyPath64 *p_polypath_item) { + using namespace Clipper2Lib; + + Vector<Vector2> polygon_vertices; + + for (const Point64 &polypath_point : p_polypath_item->Polygon()) { + polygon_vertices.push_back(Vector2(static_cast<real_t>(polypath_point.x), static_cast<real_t>(polypath_point.y))); + } + + TPPLPoly tp; + tp.Init(polygon_vertices.size()); + for (int j = 0; j < polygon_vertices.size(); j++) { + tp[j] = polygon_vertices[j]; + } + + if (p_polypath_item->IsHole()) { + tp.SetOrientation(TPPL_ORIENTATION_CW); + tp.SetHole(true); + } else { + tp.SetOrientation(TPPL_ORIENTATION_CCW); + } + p_tppl_in_polygon.push_back(tp); + + for (size_t i = 0; i < p_polypath_item->Count(); i++) { + const PolyPath64 *polypath_item = p_polypath_item->Child(i); + generator_recursive_process_polytree_items(p_tppl_in_polygon, polypath_item); + } +} + +bool NavMeshGenerator2D::generator_emit_callback(const Callable &p_callback) { + ERR_FAIL_COND_V(!p_callback.is_valid(), false); + + Callable::CallError ce; + Variant result; + p_callback.callp(nullptr, 0, result, ce); + + return ce.error == Callable::CallError::CALL_OK; +} + +void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data) { + if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) { + return; + } + + if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) { + return; + } + + int outline_count = p_navigation_mesh->get_outline_count(); + const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->_get_traversable_outlines(); + const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->_get_obstruction_outlines(); + + if (outline_count == 0 && traversable_outlines.size() == 0) { + return; + } + + using namespace Clipper2Lib; + + Paths64 traversable_polygon_paths; + Paths64 obstruction_polygon_paths; + + for (int i = 0; i < outline_count; i++) { + const Vector<Vector2> &traversable_outline = p_navigation_mesh->get_outline(i); + Path64 subject_path; + for (const Vector2 &traversable_point : traversable_outline) { + const Point64 &point = Point64(traversable_point.x, traversable_point.y); + subject_path.push_back(point); + } + traversable_polygon_paths.push_back(subject_path); + } + + for (const Vector<Vector2> &traversable_outline : traversable_outlines) { + Path64 subject_path; + for (const Vector2 &traversable_point : traversable_outline) { + const Point64 &point = Point64(traversable_point.x, traversable_point.y); + subject_path.push_back(point); + } + traversable_polygon_paths.push_back(subject_path); + } + + for (const Vector<Vector2> &obstruction_outline : obstruction_outlines) { + Path64 clip_path; + for (const Vector2 &obstruction_point : obstruction_outline) { + const Point64 &point = Point64(obstruction_point.x, obstruction_point.y); + clip_path.push_back(point); + } + obstruction_polygon_paths.push_back(clip_path); + } + + Paths64 path_solution; + + // first merge all traversable polygons according to user specified fill rule + Paths64 dummy_clip_path; + traversable_polygon_paths = Union(traversable_polygon_paths, dummy_clip_path, FillRule::NonZero); + // merge all obstruction polygons, don't allow holes for what is considered "solid" 2D geometry + obstruction_polygon_paths = Union(obstruction_polygon_paths, dummy_clip_path, FillRule::NonZero); + + path_solution = Difference(traversable_polygon_paths, obstruction_polygon_paths, FillRule::NonZero); + + real_t agent_radius_offset = p_navigation_mesh->get_agent_radius(); + if (agent_radius_offset > 0.0) { + path_solution = InflatePaths(path_solution, -agent_radius_offset, JoinType::Miter, EndType::Polygon); + } + //path_solution = RamerDouglasPeucker(path_solution, 0.025); // + + Vector<Vector<Vector2>> new_baked_outlines; + + for (const Path64 &scaled_path : path_solution) { + Vector<Vector2> polypath; + for (const Point64 &scaled_point : scaled_path) { + polypath.push_back(Vector2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y))); + } + new_baked_outlines.push_back(polypath); + } + + if (new_baked_outlines.size() == 0) { + p_navigation_mesh->set_vertices(Vector<Vector2>()); + p_navigation_mesh->clear_polygons(); + return; + } + + Paths64 polygon_paths; + + for (const Vector<Vector2> &baked_outline : new_baked_outlines) { + Path64 polygon_path; + for (const Vector2 &baked_outline_point : baked_outline) { + const Point64 &point = Point64(baked_outline_point.x, baked_outline_point.y); + polygon_path.push_back(point); + } + polygon_paths.push_back(polygon_path); + } + + ClipType clipper_cliptype = ClipType::Union; + + List<TPPLPoly> tppl_in_polygon, tppl_out_polygon; + + PolyTree64 polytree; + Clipper64 clipper_64; + + clipper_64.AddSubject(polygon_paths); + clipper_64.Execute(clipper_cliptype, FillRule::NonZero, polytree); + + for (size_t i = 0; i < polytree.Count(); i++) { + const PolyPath64 *polypath_item = polytree[i]; + generator_recursive_process_polytree_items(tppl_in_polygon, polypath_item); + } + + TPPLPartition tpart; + if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) { //failed! + ERR_PRINT("NavigationPolygon Convex partition failed. Unable to create a valid NavigationMesh from defined polygon outline paths."); + p_navigation_mesh->set_vertices(Vector<Vector2>()); + p_navigation_mesh->clear_polygons(); + return; + } + + Vector<Vector2> new_vertices; + Vector<Vector<int>> new_polygons; + + HashMap<Vector2, int> points; + for (List<TPPLPoly>::Element *I = tppl_out_polygon.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); + + Vector<int> new_polygon; + + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { + HashMap<Vector2, int>::Iterator E = points.find(tp[i]); + if (!E) { + E = points.insert(tp[i], new_vertices.size()); + new_vertices.push_back(tp[i]); + } + new_polygon.push_back(E->value); + } + + new_polygons.push_back(new_polygon); + } + + p_navigation_mesh->set_vertices(new_vertices); + p_navigation_mesh->clear_polygons(); + for (int i = 0; i < new_polygons.size(); i++) { + p_navigation_mesh->add_polygon(new_polygons[i]); + } +} diff --git a/modules/navigation/nav_mesh_generator_2d.h b/modules/navigation/nav_mesh_generator_2d.h new file mode 100644 index 0000000000..763ad24636 --- /dev/null +++ b/modules/navigation/nav_mesh_generator_2d.h @@ -0,0 +1,100 @@ +/**************************************************************************/ +/* nav_mesh_generator_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAV_MESH_GENERATOR_2D_H +#define NAV_MESH_GENERATOR_2D_H + +#include "core/object/class_db.h" +#include "core/object/worker_thread_pool.h" + +class Node; +class NavigationPolygon; +class NavigationMeshSourceGeometryData2D; + +class NavMeshGenerator2D : public Object { + static NavMeshGenerator2D *singleton; + + static Mutex baking_navmesh_mutex; + static Mutex generator_task_mutex; + + static bool use_threads; + static bool baking_use_multiple_threads; + static bool baking_use_high_priority_threads; + + struct NavMeshGeneratorTask2D { + enum TaskStatus { + BAKING_STARTED, + BAKING_FINISHED, + BAKING_FAILED, + CALLBACK_DISPATCHED, + CALLBACK_FAILED, + }; + + Ref<NavigationPolygon> navigation_mesh; + Ref<NavigationMeshSourceGeometryData2D> source_geometry_data; + Callable callback; + WorkerThreadPool::TaskID thread_task_id = WorkerThreadPool::INVALID_TASK_ID; + NavMeshGeneratorTask2D::TaskStatus status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED; + }; + + static HashMap<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> generator_tasks; + + static void generator_thread_bake(void *p_arg); + + static HashSet<Ref<NavigationPolygon>> baking_navmeshes; + + static void generator_parse_geometry_node(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node, bool p_recurse_children); + static void generator_parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node); + static void generator_bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data); + + static void generator_parse_meshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); + static void generator_parse_multimeshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); + static void generator_parse_polygon2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); + static void generator_parse_staticbody2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); + static void generator_parse_tilemap_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); + + static bool generator_emit_callback(const Callable &p_callback); + +public: + static NavMeshGenerator2D *get_singleton(); + + static void sync(); + static void cleanup(); + static void finish(); + + static void parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()); + static void bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback = Callable()); + static void bake_from_source_geometry_data_async(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback = Callable()); + + NavMeshGenerator2D(); + ~NavMeshGenerator2D(); +}; + +#endif // NAV_MESH_GENERATOR_2D_H diff --git a/modules/navigation/register_types.cpp b/modules/navigation/register_types.cpp index 1548ff4b9c..525fe71134 100644 --- a/modules/navigation/register_types.cpp +++ b/modules/navigation/register_types.cpp @@ -31,6 +31,7 @@ #include "register_types.h" #include "godot_navigation_server.h" +#include "godot_navigation_server_2d.h" #ifndef DISABLE_DEPRECATED #ifndef _3D_DISABLED @@ -43,6 +44,7 @@ #endif #include "core/config/engine.h" +#include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" #ifndef DISABLE_DEPRECATED @@ -55,9 +57,14 @@ NavigationServer3D *new_server() { return memnew(GodotNavigationServer); } +NavigationServer2D *new_navigation_server_2d() { + return memnew(GodotNavigationServer2D); +} + void initialize_navigation_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) { NavigationServer3DManager::set_default_server(new_server); + NavigationServer2DManager::set_default_server(new_navigation_server_2d); #ifndef DISABLE_DEPRECATED #ifndef _3D_DISABLED |