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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-27 21:23:07 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-27 21:23:07 +0100 |
| commit | ed2ff19cd78b5f4bdb38ddbd6b8e7e47e8c7c151 (patch) | |
| tree | e4337b273eac7261bc0b74863ca72f2c9f427449 /modules | |
| parent | a64cb8eff3becb71718b711ce4cd8c4512a3e5f5 (diff) | |
| parent | 4100a23c5e2e05422c994af1a2e3159d6c271db7 (diff) | |
| download | redot-engine-ed2ff19cd78b5f4bdb38ddbd6b8e7e47e8c7c151.tar.gz | |
Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment
Clarify C# Color opacity comment
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index f50540aa8b..72a3fe3ed0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -38,7 +38,9 @@ namespace Godot public float B; /// <summary> - /// The color's alpha (transparency) component, typically on the range of 0 to 1. + /// The color's alpha component, typically on the range of 0 to 1. + /// A value of 0 means that the color is fully transparent. + /// A value of 1 means that the color is fully opaque. /// </summary> public float A; @@ -534,7 +536,11 @@ namespace Godot /// <param name="r">The color's red component, typically on the range of 0 to 1.</param> /// <param name="g">The color's green component, typically on the range of 0 to 1.</param> /// <param name="b">The color's blue component, typically on the range of 0 to 1.</param> - /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> + /// <param name="a"> + /// The color's alpha value, typically on the range of 0 to 1. + /// A value of 0 means that the color is fully transparent. + /// A value of 1 means that the color is fully opaque. + /// </param> public Color(float r, float g, float b, float a = 1.0f) { R = r; @@ -547,7 +553,11 @@ namespace Godot /// Constructs a <see cref="Color"/> from an existing color and an alpha value. /// </summary> /// <param name="c">The color to construct from. Only its RGB values are used.</param> - /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> + /// <param name="a"> + /// The color's alpha value, typically on the range of 0 to 1. + /// A value of 0 means that the color is fully transparent. + /// A value of 1 means that the color is fully opaque. + /// </param> public Color(Color c, float a = 1.0f) { R = c.R; |
