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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-06-24 00:01:53 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-06-24 00:09:06 +0200
commit0b19ec3498324e5fe71c8108f1e6b948b660ecdb (patch)
treedd7e09d4295df15dc95a464bf00d356f80ad202d /platform/android/export/export_plugin.cpp
parent19e7490c9ad399f1951fc6b5863b45a3fa477d3e (diff)
downloadredot-engine-0b19ec3498324e5fe71c8108f1e6b948b660ecdb.tar.gz
Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after creating a export preset for an unsupported platform. Support for these platforms is planned for a future release.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r--platform/android/export/export_plugin.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 5d31c4911c..c94119e13d 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -49,7 +49,7 @@
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
-#include "modules/modules_enabled.gen.h" // For svg.
+#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
@@ -2232,6 +2232,14 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
bool valid = false;
const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
+#ifdef MODULE_MONO_ENABLED
+ err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
+ err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
+ // Don't check for additional errors, as this particular error cannot be resolved.
+ r_error = err;
+ return false;
+#endif
+
// Look for export templates (first official, and if defined custom templates).
if (!gradle_build_enabled) {