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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2024-08-27 13:54:17 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2024-08-28 09:50:34 -0700
commit923b0f2e56bc27abb41dfa5e90c7fbd4eec50b95 (patch)
tree3c28a7dbbb93f14282d838b8c9b26807894cfa04 /platform/android/export/export_plugin.cpp
parente439154407721b2e053c38decaa77cb520d22a12 (diff)
downloadredot-engine-923b0f2e56bc27abb41dfa5e90c7fbd4eec50b95.tar.gz
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r--platform/android/export/export_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 0fdaca4839..31278cf042 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -2700,7 +2700,7 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
bool immersive = p_preset->get("screen/immersive_mode");
if (immersive) {
- command_line_strings.push_back("--use_immersive");
+ command_line_strings.push_back("--fullscreen");
}
bool debug_opengl = p_preset->get("graphics/opengl_debug");