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author | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-04-04 00:22:02 -0700 |
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committer | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-04-04 01:02:10 -0700 |
commit | 3f299e92551e79c95970b1250b18f22374391706 (patch) | |
tree | d6d9d713cb0c30f099e0193cb0810041e66dbb82 /platform/android/export/gradle_export_util.cpp | |
parent | c630c2001dbe2e25e0d372bd22ce85cdc2822eb0 (diff) | |
download | redot-engine-3f299e92551e79c95970b1250b18f22374391706.tar.gz |
Update `resize` settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
Diffstat (limited to 'platform/android/export/gradle_export_util.cpp')
-rw-r--r-- | platform/android/export/gradle_export_util.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index ab915a5f85..c4cf82de6c 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -253,11 +253,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")))); String manifest_activity_text = vformat( " <activity android:name=\"com.godot.game.GodotApp\" " - "tools:replace=\"android:screenOrientation,android:excludeFromRecents\" " + "tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" " "android:excludeFromRecents=\"%s\" " - "android:screenOrientation=\"%s\">\n", + "android:screenOrientation=\"%s\" " + "android:resizeableActivity=\"%s\">\n", bool_to_string(p_preset->get("package/exclude_from_recents")), - orientation); + orientation, + bool_to_string(p_preset->get("screen/is_resizeable"))); if (uses_xr) { manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n"; } else { |