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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-07-13 20:02:39 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-07-17 12:44:09 +0200 |
commit | a39190a18f4d1d2971d30147e47f51dea65f4304 (patch) | |
tree | ac44d3c86bc6c3ff333cd4b1998820947062c989 /platform/android/java_class_wrapper.cpp | |
parent | a7583881af5477cd73110cc859fecf7ceaf39bd7 (diff) | |
download | redot-engine-a39190a18f4d1d2971d30147e47f51dea65f4304.tar.gz |
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
Diffstat (limited to 'platform/android/java_class_wrapper.cpp')
0 files changed, 0 insertions, 0 deletions