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authorRémi Verschelde <rverschelde@gmail.com>2016-10-30 18:57:40 +0100
committerRémi Verschelde <rverschelde@gmail.com>2016-11-01 00:35:16 +0100
commitd4c17700aa2f36f69978beda04e42ff2749de270 (patch)
tree466f774d5fff723d6496e7259529c366fe01855a /platform/haiku
parent97c8508f5e4f57b1048830d44e76e1f4517fd449 (diff)
downloadredot-engine-d4c17700aa2f36f69978beda04e42ff2749de270.tar.gz
style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
Diffstat (limited to 'platform/haiku')
-rw-r--r--platform/haiku/SCsub2
-rw-r--r--platform/haiku/detect.py42
2 files changed, 22 insertions, 22 deletions
diff --git a/platform/haiku/SCsub b/platform/haiku/SCsub
index bac287ef62..23e5e2e711 100644
--- a/platform/haiku/SCsub
+++ b/platform/haiku/SCsub
@@ -20,7 +20,7 @@ target = env.Program(
command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef',
['rc -o $TARGET $SOURCE'])
-def addResourcesAction(target = None, source = None, env = None):
+def addResourcesAction(target=None, source=None, env=None):
return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc')
env.AddPostAction(target, addResourcesAction)
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index aef423b404..e64be0a188 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -18,7 +18,7 @@ def can_build():
def get_opts():
return [
- ('debug_release', 'Add debug symbols to release version','no')
+ ('debug_release', 'Add debug symbols to release version', 'no')
]
def get_flags():
@@ -28,34 +28,34 @@ def get_flags():
def configure(env):
is64 = sys.maxsize > 2**32
- if (env["bits"]=="default"):
+ if (env["bits"] == "default"):
if (is64):
- env["bits"]="64"
+ env["bits"] = "64"
else:
- env["bits"]="32"
+ env["bits"] = "32"
- env.Append(CPPPATH = ['#platform/haiku'])
+ env.Append(CPPPATH=['#platform/haiku'])
env["CC"] = "gcc-x86"
env["CXX"] = "g++-x86"
- if (env["target"]=="release"):
- if (env["debug_release"]=="yes"):
+ if (env["target"] == "release"):
+ if (env["debug_release"] == "yes"):
env.Append(CCFLAGS=['-g2'])
else:
- env.Append(CCFLAGS=['-O3','-ffast-math'])
- elif (env["target"]=="release_debug"):
- env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
- elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
-
- #env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
- env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
- env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
- env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
+ env.Append(CCFLAGS=['-O3', '-ffast-math'])
+ elif (env["target"] == "release_debug"):
+ env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
+ elif (env["target"] == "debug"):
+ env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
+
+ # env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
+ env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
+ env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
+ env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
import methods
- env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
- env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
- env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
+ env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
+ env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
+ env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})