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author | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
tree | 1595dd049bdb7289752012dca4398b2251fb08fa /platform/iphone/gl_view.mm | |
parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
download | redot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'platform/iphone/gl_view.mm')
-rwxr-xr-x | platform/iphone/gl_view.mm | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index c482c36a30..500c7c7174 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -50,6 +50,7 @@ static String keyboard_text; static GLView* _instance = NULL; static bool video_found_error = false; +static bool video_playing = false; static float video_previous_volume = 0.0f; void _show_keyboard(String p_existing) { @@ -91,24 +92,29 @@ bool _play_video(String p_path, float p_volume) { [_instance addSubview:_instance.moviePlayerController.view]; [_instance.moviePlayerController play]; + video_playing = true; + return true; } bool _is_video_playing() { //NSInteger playback_state = _instance.moviePlayerController.playbackState; - if (video_found_error) - return false; - return (_instance.moviePlayerController.playbackState == MPMoviePlaybackStatePlaying); + return video_playing || _instance.moviePlayerController.playbackState == MPMoviePlaybackStatePlaying; + //if (video_found_error) + // return false; + //return (_instance.moviePlayerController.playbackState == MPMoviePlaybackStatePlaying); } void _pause_video() { [_instance.moviePlayerController pause]; + video_playing = false; } void _stop_video() { [_instance.moviePlayerController stop]; [_instance.moviePlayerController.view removeFromSuperview]; [[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; + video_playing = false; } @implementation GLView @@ -549,6 +555,7 @@ static void clear_touches() { [_instance.moviePlayerController.view removeFromSuperview]; [[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; + video_playing = false; } @end |