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* iOS: Vulkan supportSergey Minakov2020-07-251-702/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-21/+0
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-13/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix crash on exit or resume on iOS 13Max2019-11-051-6/+7
* Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` f...bruvzg2019-10-241-36/+0
* Fix crash on iOS devices during rotateAlexRixhardson2019-09-181-3/+0
* ARKit for Godot 3.2BastiaanOlij2019-06-301-1/+1
* Add EAGLContext for the fallback caseSam Green2019-03-161-10/+18
* Add logging around opengl es context creation. Ensure we can access project s...Sam Green2019-03-141-8/+18
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce String CoWHein-Pieter van Braam2018-12-161-1/+1
* Support GLES2 for iOSvolzhs2018-12-111-2/+7
* Fix iOS safe area insets to use pixels and not pointsRuslan Mustakov2018-12-041-1/+2
* Fix some OSX and iOS Clang warningsRémi Verschelde2018-10-041-12/+0
* Implement universal translation of touch to mousePedro J. Estébanez2018-04-301-5/+4
* iPhone X support and iOS-related fixesRuslan Mustakov2018-04-111-3/+12
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Allow to obtain virtual keyboard heightRuslan Mustakov2017-10-041-0/+40
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-091-91/+90
* Formatting of mm filesBastiaanOlij2017-04-091-122/+91
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Working on compile issues for iOSBastiaanOlij2017-01-161-1/+1
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove trailing spacesRémi Verschelde2016-04-021-27/+27
* Reject any native video player calls on iOS that point to files within .pck a...Aren Villanueva2016-02-191-57/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* iOS compile fixes.Aren Villanueva2015-11-161-1/+9
* Added setting for CADisplayLink on iOS, so you no longer need to recompile to...steve2015-10-221-37/+38
* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* improved calculation of screen resolution on iosromulox_x2015-06-031-2/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-031-0/+32
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| * add support for CADisplayLinkRhody Lugo2015-02-101-0/+32
* | merges from okam repoJuan Linietsky2015-03-031-0/+52
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* 2D Rewrite Step [1]Juan Linietsky2015-01-101-4/+0
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-1/+18
* -fix sound room params (was not working)Juan Linietsky2014-11-261-2/+36
* NavMeshJuan Linietsky2014-11-171-4/+84
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-3/+3
* Making Godot Easier to Use..Juan Linietsky2014-05-241-3/+10
* A bit of everything:Juan Linietsky2014-05-141-1/+37
* -OpenSSL FixesJuan Linietsky2014-05-011-3/+3