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authorRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
commitdebeee56f721178d44f71deb4e303b825d1dccd1 (patch)
tree6c88f378419a5760bbe919c48c87d1c71a6ea548 /platform/iphone/gl_view.mm
parentc103f32ea3b19c3588d54dcef98e307f8b823f4c (diff)
downloadredot-engine-debeee56f721178d44f71deb4e303b825d1dccd1.tar.gz
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'platform/iphone/gl_view.mm')
-rwxr-xr-xplatform/iphone/gl_view.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index adc76a622e..6850b6be38 100755
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -331,7 +331,7 @@ static void clear_touches() {
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
// This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
- // allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view).
+ // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view).
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);