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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
commit | debeee56f721178d44f71deb4e303b825d1dccd1 (patch) | |
tree | 6c88f378419a5760bbe919c48c87d1c71a6ea548 /platform/iphone/gl_view.mm | |
parent | c103f32ea3b19c3588d54dcef98e307f8b823f4c (diff) | |
download | redot-engine-debeee56f721178d44f71deb4e303b825d1dccd1.tar.gz |
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'platform/iphone/gl_view.mm')
-rwxr-xr-x | platform/iphone/gl_view.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index adc76a622e..6850b6be38 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -331,7 +331,7 @@ static void clear_touches() { glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer) - // allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view). + // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view). [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer]; glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); |