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| author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-13 03:06:34 +0200 |
|---|---|---|
| committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-15 11:56:21 +0200 |
| commit | d187bb4e11182ee3edbc0008dba5762148bc530d (patch) | |
| tree | d0d3b7b75610599bce87d35e40012605cce11fdf /platform/javascript/audio_driver_javascript.cpp | |
| parent | f2c44949c07e5ec2aadf519fca98e5bb1517f74c (diff) | |
| download | redot-engine-d187bb4e11182ee3edbc0008dba5762148bc530d.tar.gz | |
[HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
| -rw-r--r-- | platform/javascript/audio_driver_javascript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 478e848675..420cb2f2f7 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() { mix_rate = GLOBAL_GET("audio/driver/mix_rate"); int latency = GLOBAL_GET("audio/driver/output_latency"); - channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); + channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback); buffer_length = closest_power_of_2((latency * mix_rate / 1000)); #ifndef NO_THREADS node = memnew(WorkletNode); |
