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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-15 20:33:42 +0200
committerGitHub <noreply@github.com>2021-09-15 20:33:42 +0200
commite902347a8cefbced8898dfc9f000afdf3be0d36a (patch)
tree76da65450a57b77066b9eb7e74ff82be5e36f814 /platform/javascript/audio_driver_javascript.cpp
parenta2b727ed38c59128a580827f77c7a10ea9950e93 (diff)
parentd187bb4e11182ee3edbc0008dba5762148bc530d (diff)
downloadredot-engine-e902347a8cefbced8898dfc9f000afdf3be0d36a.tar.gz
Merge pull request #52695 from Faless/js/4.x_audio_mix_rate
[HTML5] Use browser mix rate by default on the Web.
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
-rw-r--r--platform/javascript/audio_driver_javascript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 478e848675..420cb2f2f7 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
int latency = GLOBAL_GET("audio/driver/output_latency");
- channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback);
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
#ifndef NO_THREADS
node = memnew(WorkletNode);