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author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /platform/web/export/export_plugin.cpp | |
parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'platform/web/export/export_plugin.cpp')
-rw-r--r-- | platform/web/export/export_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp index d8c1b6033d..2c72bbcb3e 100644 --- a/platform/web/export/export_plugin.cpp +++ b/platform/web/export/export_plugin.cpp @@ -217,7 +217,7 @@ Error EditorExportPlatformWeb::_add_manifest_icon(const String &p_path, const St Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) { String proj_name = GLOBAL_GET("application/config/name"); if (proj_name.is_empty()) { - proj_name = "Godot Game"; + proj_name = "Redot Game"; } // Service worker @@ -387,7 +387,7 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const { bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { #ifdef MODULE_MONO_ENABLED // Don't check for additional errors, as this particular error cannot be resolved. - r_error += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n"; + r_error += TTR("Exporting to Web is currently not supported in Redot 4 when using C#/.NET. Use Redot 3 to target Web with C#/Mono instead.") + "\n"; r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; return false; #else |