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-rw-r--r--platform/web/export/export_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index d8c1b6033d..2c72bbcb3e 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -217,7 +217,7 @@ Error EditorExportPlatformWeb::_add_manifest_icon(const String &p_path, const St
Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
String proj_name = GLOBAL_GET("application/config/name");
if (proj_name.is_empty()) {
- proj_name = "Godot Game";
+ proj_name = "Redot Game";
}
// Service worker
@@ -387,7 +387,7 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const {
bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifdef MODULE_MONO_ENABLED
// Don't check for additional errors, as this particular error cannot be resolved.
- r_error += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
+ r_error += TTR("Exporting to Web is currently not supported in Redot 4 when using C#/.NET. Use Redot 3 to target Web with C#/Mono instead.") + "\n";
r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
#else