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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/animated_sprite.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r-- | scene/2d/animated_sprite.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index d447455545..f546de038b 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -35,7 +35,7 @@ class SpriteFrames : public Resource { - OBJ_TYPE(SpriteFrames,Resource); + GDCLASS(SpriteFrames,Resource); struct Anim { @@ -109,7 +109,7 @@ public: class AnimatedSprite : public Node2D { - OBJ_TYPE(AnimatedSprite,Node2D); + GDCLASS(AnimatedSprite,Node2D); Ref<SpriteFrames> frames; bool playing; |