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authorHein-Pieter van Braam <hp@tmm.cx>2018-05-13 21:37:08 +0200
committerGitHub <noreply@github.com>2018-05-13 21:37:08 +0200
commit3cfb9df3258e286acebc41f2ff10ef6cd3558dff (patch)
tree10d681d1b6ce6f5adc230beaa8b75da796613fe2 /scene/2d/audio_stream_player_2d.h
parent24dbe5e3102a0d4830904901de8f6a9ee25d68d5 (diff)
downloadredot-engine-3cfb9df3258e286acebc41f2ff10ef6cd3558dff.tar.gz
Revert "Use fake audio playing property in editor"
Diffstat (limited to 'scene/2d/audio_stream_player_2d.h')
-rw-r--r--scene/2d/audio_stream_player_2d.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index eae18c8404..9ae8e3a518 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -69,10 +69,6 @@ private:
volatile bool active;
volatile float setplay;
-#ifdef TOOLS_ENABLED
- volatile bool fake_active;
-#endif
-
float volume_db;
float pitch_scale;
bool autoplay;