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author | Hein-Pieter van Braam <hp@tmm.cx> | 2018-05-13 21:37:08 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-13 21:37:08 +0200 |
commit | 3cfb9df3258e286acebc41f2ff10ef6cd3558dff (patch) | |
tree | 10d681d1b6ce6f5adc230beaa8b75da796613fe2 /scene/2d/audio_stream_player_2d.h | |
parent | 24dbe5e3102a0d4830904901de8f6a9ee25d68d5 (diff) | |
download | redot-engine-3cfb9df3258e286acebc41f2ff10ef6cd3558dff.tar.gz |
Revert "Use fake audio playing property in editor"
Diffstat (limited to 'scene/2d/audio_stream_player_2d.h')
-rw-r--r-- | scene/2d/audio_stream_player_2d.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index eae18c8404..9ae8e3a518 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -69,10 +69,6 @@ private: volatile bool active; volatile float setplay; -#ifdef TOOLS_ENABLED - volatile bool fake_active; -#endif - float volume_db; float pitch_scale; bool autoplay; |