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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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audio_stream_player_2d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add samples playback support
Adam Scott
2024-06-18
1
-0
/
+6
*
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
Aaron Franke
2024-02-08
1
-1
/
+6
*
Add AudioStreamPlayerInternal to unify stream players
kobewi
2024-01-17
1
-23
/
+6
*
Implement audio stream playback parameters.
Juan Linietsky
2024-01-16
1
-0
/
+12
*
Add a bus_renamed AudioServer signal
MewPurPur
2023-09-15
1
-1
/
+3
*
Use StringName consistently to refer to the Master audio bus name
Hugo Locurcio
2023-08-07
1
-1
/
+2
*
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
smix8
2023-04-06
1
-1
/
+2
*
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-28
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
1
-1
/
+1
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*
Decrease default AudioStreamPlayer2D/3D panning strength
Hugo Locurcio
2022-08-09
1
-1
/
+1
*
|
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
|
/
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Audio: Expose 2D/3D panning strength parameters
Ellen Poe
2022-06-17
1
-0
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
1
-3
/
+7
*
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-27
1
-17
/
+9
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-5
/
+6
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-17
/
+17
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-27
1
-3
/
+2
*
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-04-10
1
-0
/
+2
*
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-17
1
-2
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improved stream paused fade code
Marcelo Fernandez
2018-07-09
1
-1
/
+2
*
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-06-03
1
-0
/
+5
*
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-05-13
1
-4
/
+0
*
Use fake audio playing property in editor
ShyRed
2018-03-16
1
-0
/
+4
*
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-02-01
1
-0
/
+4
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*
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2018-01-01
1
-0
/
+4
*
|
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+30
|
/
*
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-23
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
1
-0
/
+96