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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-21 16:25:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-21 16:26:26 -0300 |
commit | 95560e02c5eed3561996ed2b1d1e47e26e8bb81c (patch) | |
tree | 8e53927435484e10e444e6e2f745b2ddc19029e6 /scene/2d/canvas_item.h | |
parent | 3c1fd26bb0c2e97b927343e5488aa6d646e2e27c (diff) | |
download | redot-engine-95560e02c5eed3561996ed2b1d1e47e26e8bb81c.tar.gz |
2D GPU Particles working..
Diffstat (limited to 'scene/2d/canvas_item.h')
-rw-r--r-- | scene/2d/canvas_item.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 595dd03057..906a08d219 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -156,7 +156,7 @@ public: /* DRAWING API */ void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); - void draw_rect(const Rect2 &p_rect, const Color &p_color); + void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()); |