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authorJuan Linietsky <reduzio@gmail.com>2017-06-21 16:25:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-21 16:26:26 -0300
commit95560e02c5eed3561996ed2b1d1e47e26e8bb81c (patch)
tree8e53927435484e10e444e6e2f745b2ddc19029e6 /scene/2d/canvas_item.h
parent3c1fd26bb0c2e97b927343e5488aa6d646e2e27c (diff)
downloadredot-engine-95560e02c5eed3561996ed2b1d1e47e26e8bb81c.tar.gz
2D GPU Particles working..
Diffstat (limited to 'scene/2d/canvas_item.h')
-rw-r--r--scene/2d/canvas_item.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 595dd03057..906a08d219 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -156,7 +156,7 @@ public:
/* DRAWING API */
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_rect(const Rect2 &p_rect, const Color &p_color);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());