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path: root/scene/2d/canvas_item.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-426/+0
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-0/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-0/+3
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-201-2/+2
* Fix arguments/default values in CanvasItem bindingsRémi Verschelde2020-02-181-2/+2
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-111-11/+13
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-23/+46
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-8/+8
* Texture refactorJuan Linietsky2020-02-111-8/+8
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-1/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #32934 from ajweeks/fix-scale-originRémi Verschelde2019-10-301-0/+2
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| * Fix canvas scale gizmo placementAJ Weeks2019-10-221-0/+2
* | Add arcs to indicate angle being measured by rulerAJ Weeks2019-10-191-0/+1
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* Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`Hugo Locurcio2019-07-091-1/+1
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* Added ability for multiple images to be imported as an atlasJuan Linietsky2019-04-191-1/+1
* Ability to get the current canvas item being drawn from stylebox.Juan Linietsky2019-01-241-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir2018-11-211-1/+1
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-0/+1
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| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+1
* | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-0/+26
* | Misc. typosluz.paz2018-09-121-1/+1
* | Add a function to force transform update, fixes #17628Juan Linietsky2018-09-061-0/+2
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* Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde2018-08-231-2/+0
* Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez2018-08-211-0/+2
* Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-24/+15
* Add no-blend canvas item render_modeBastiaan Olij2018-05-071-2/+4
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-14/+32
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-1/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+4
* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+1
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+2
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-8/+25
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky2017-11-141-0/+2
* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde2017-08-301-2/+2
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| * Let TileMap apply its materialPedro J. Estébanez2017-08-151-2/+2
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-2/+2
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
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