index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
canvas_item.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-426
/
+0
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-0
/
+1
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-0
/
+3
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-1
/
+1
*
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-20
1
-2
/
+2
*
Fix arguments/default values in CanvasItem bindings
Rémi Verschelde
2020-02-18
1
-2
/
+2
*
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
1
-11
/
+13
*
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-23
/
+46
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-8
/
+8
*
Texture refactor
Juan Linietsky
2020-02-11
1
-8
/
+8
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-1
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #32934 from ajweeks/fix-scale-origin
Rémi Verschelde
2019-10-30
1
-0
/
+2
|
\
|
*
Fix canvas scale gizmo placement
AJ Weeks
2019-10-22
1
-0
/
+2
*
|
Add arcs to indicate angle being measured by ruler
AJ Weeks
2019-10-19
1
-0
/
+1
|
/
*
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-1
/
+1
*
Ability to get the current canvas item being drawn from stylebox.
Juan Linietsky
2019-01-24
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-21
1
-1
/
+1
*
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-07
1
-0
/
+1
|
\
|
*
Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-25
1
-0
/
+1
*
|
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-0
/
+26
*
|
Misc. typos
luz.paz
2018-09-12
1
-1
/
+1
*
|
Add a function to force transform update, fixes #17628
Juan Linietsky
2018-09-06
1
-0
/
+2
|
/
*
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-23
1
-2
/
+0
*
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
2018-08-21
1
-0
/
+2
*
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-07
1
-24
/
+15
*
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-07
1
-2
/
+4
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-14
/
+32
*
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
1
-1
/
+1
*
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-0
/
+4
*
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-16
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
/
+1
|
\
|
*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
/
+1
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-0
/
+2
*
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-12-06
1
-0
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-8
/
+25
*
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-11-14
1
-0
/
+2
*
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-2
/
+2
*
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
Rémi Verschelde
2017-08-30
1
-2
/
+2
|
\
|
*
Let TileMap apply its material
Pedro J. Estébanez
2017-08-15
1
-2
/
+2
*
|
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
|
Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-19
1
-2
/
+2
*
|
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
|
/
[next]