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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/collision_shape_2d.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* collision_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "collision_shape_2d.h"
+#include "collision_object_2d.h"
+#include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/shape_line_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "scene/resources/rectangle_shape_2d.h"
+#include "scene/resources/capsule_shape_2d.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/concave_polygon_shape_2d.h"
+
+
+void CollisionShape2D::_add_to_collision_object(Object *p_obj) {
+
+ CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
+ ERR_FAIL_COND(!co);
+ co->add_shape(shape,get_transform());
+ if (trigger)
+ co->set_shape_as_trigger(co->get_shape_count()-1,true);
+
+}
+
+void CollisionShape2D::_shape_changed() {
+
+ update();
+ _update_parent();
+}
+
+void CollisionShape2D::_update_parent() {
+
+
+ Node *parent = get_parent();
+ if (!parent)
+ return;
+ CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
+ if (!co)
+ return;
+ co->_update_shapes_from_children();
+}
+
+void CollisionShape2D::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+
+ if (!is_inside_scene())
+ break;
+ _update_parent();
+
+ } break;
+ /*
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ if (!is_inside_scene())
+ break;
+ _update_parent();
+
+ } break;*/
+ case NOTIFICATION_DRAW: {
+
+ rect=Rect2();
+
+ Color draw_col=Color(0,0.6,0.7,0.5);
+
+ if (shape->cast_to<LineShape2D>()) {
+
+ LineShape2D *l = shape->cast_to<LineShape2D>();
+ Vector2 point = l->get_d() * l->get_normal();
+
+ Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
+ draw_line(l1[0],l1[1],draw_col,3);
+ Vector2 l2[2]={point,point+l->get_normal()*30};
+ draw_line(l2[0],l2[1],draw_col,3);
+ rect.pos=l1[0];
+ rect.expand_to(l1[1]);
+ rect.expand_to(l2[0]);
+ rect.expand_to(l2[1]);
+
+ } else if (shape->cast_to<SegmentShape2D>()) {
+
+ SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
+ draw_line(s->get_a(),s->get_b(),draw_col,3);
+ rect.pos=s->get_a();
+ rect.expand_to(s->get_b());
+
+ } else if (shape->cast_to<RayShape2D>()) {
+
+ RayShape2D *s = shape->cast_to<RayShape2D>();
+
+ Vector2 tip = Vector2(0,s->get_length());
+ draw_line(Vector2(),tip,draw_col,3);
+ Vector<Vector2> pts;
+ float tsize=4;
+ pts.push_back(tip+Vector2(0,tsize));
+ pts.push_back(tip+Vector2(0.707*tsize,0));
+ pts.push_back(tip+Vector2(-0.707*tsize,0));
+ Vector<Color> cols;
+ for(int i=0;i<3;i++)
+ cols.push_back(draw_col);
+
+ draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
+
+ rect.pos=Vector2();
+ rect.expand_to(tip);
+ rect=rect.grow(0.707*tsize);
+
+ } else if (shape->cast_to<CircleShape2D>()) {
+
+ CircleShape2D *s = shape->cast_to<CircleShape2D>();
+ Vector<Vector2> points;
+ for(int i=0;i<24;i++) {
+
+ points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
+ }
+
+ draw_colored_polygon(points,draw_col);
+ rect.pos=-Point2(s->get_radius(),s->get_radius());
+ rect.size=Point2(s->get_radius(),s->get_radius())*2.0;
+
+ } else if (shape->cast_to<RectangleShape2D>()) {
+
+ RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
+ Vector2 he = s->get_extents();
+ rect=Rect2(-he,he*2.0);
+ draw_rect(rect,draw_col);;
+
+ } else if (shape->cast_to<CapsuleShape2D>()) {
+
+ CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();
+
+ Vector<Vector2> points;
+ for(int i=0;i<24;i++) {
+ Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);
+
+ points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
+ if (i==6 || i==18)
+ points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
+ }
+
+ draw_colored_polygon(points,draw_col);
+ Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
+ rect.pos=-he;
+ rect.size=he*2.0;
+
+ } else if (shape->cast_to<ConvexPolygonShape2D>()) {
+
+ ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();
+
+ Vector<Vector2> points = s->get_points();
+ for(int i=0;i<points.size();i++) {
+ if (i==0)
+ rect.pos=points[i];
+ else
+ rect.expand_to(points[i]);
+ }
+
+ draw_colored_polygon(points,draw_col);
+
+ }
+
+ rect=rect.grow(3);
+
+ } break;
+
+ }
+
+}
+
+void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {
+
+ if (shape.is_valid())
+ shape->disconnect("changed",this,"_shape_changed");
+ shape=p_shape;
+ update();
+ _update_parent();
+ if (shape.is_valid())
+ shape->connect("changed",this,"_shape_changed");
+
+}
+
+Ref<Shape2D> CollisionShape2D::get_shape() const {
+
+ return shape;
+}
+
+Rect2 CollisionShape2D::get_item_rect() const {
+
+ return rect;
+}
+
+void CollisionShape2D::set_trigger(bool p_trigger) {
+
+ trigger=p_trigger;
+ _update_parent();
+}
+
+bool CollisionShape2D::is_trigger() const{
+
+ return trigger;
+}
+
+void CollisionShape2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape);
+ ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape2D::get_shape);
+ ObjectTypeDB::bind_method(_MD("_shape_changed"),&CollisionShape2D::_shape_changed);
+ ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape2D::_add_to_collision_object);
+ ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger);
+ ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
+}
+
+CollisionShape2D::CollisionShape2D() {
+
+ rect=Rect2(-Point2(10,10),Point2(20,20));
+
+ trigger=false;
+}