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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
2d
/
collision_shape_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-294
/
+0
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-2
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Improve appearance of Node configuration warnings
Micky
2024-01-27
1
-1
/
+1
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-2
/
+2
*
Internally rename parent to collision_object in CollisionShape(2D/3D)
Aaron Franke
2023-06-07
1
-25
/
+26
*
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `CollisionShape2D.debug_color` property
Danil Alexeev
2022-09-21
1
-2
/
+47
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-4
/
+4
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
Mention that Area2D doesn't support one_way_collision
kobewi
2022-05-09
1
-0
/
+5
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-3
/
+3
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-10
/
+4
*
Use List Initializations for Vectors.
Anilforextra
2022-01-12
1
-8
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix unexpected crashes in `notification`
Zae
2021-10-23
1
-0
/
+2
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-6
/
+0
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-6
/
+10
*
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualiza...
Rémi Verschelde
2021-02-18
1
-0
/
+1
|
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|
*
Collision Shape 2D 'Disabled' Visualization Correction
Eoin O'Neill
2020-12-31
1
-0
/
+1
*
|
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-6
/
+0
*
|
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-3
/
+3
*
|
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-12
1
-0
/
+4
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
|
/
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-03
1
-2
/
+5
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-15
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-2
/
+2
*
Improve 2D RayCast and one-way collision drawing
Hugo Locurcio
2019-07-12
1
-13
/
+9
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-0
/
+16
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-3
/
+3
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Deprecate incorrect Color::gray()
Rémi Verschelde
2018-08-21
1
-1
/
+1
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-5
/
+0
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