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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/collision_shape_2d.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r-- | scene/2d/collision_shape_2d.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h new file mode 100644 index 0000000000..2e2023f54d --- /dev/null +++ b/scene/2d/collision_shape_2d.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* collision_shape_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef COLLISION_SHAPE_2D_H +#define COLLISION_SHAPE_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/shape_2d.h" + +class CollisionShape2D : public Node2D { + + OBJ_TYPE(CollisionShape2D,Node2D); + Ref<Shape2D> shape; + Rect2 rect; + bool trigger; + + void _shape_changed(); +protected: + + void _update_parent(); + void _notification(int p_what); + static void _bind_methods(); + + void _add_to_collision_object(Object *p_obj); +public: + + void set_shape(const Ref<Shape2D>& p_shape); + Ref<Shape2D> get_shape() const; + virtual Rect2 get_item_rect() const; + void set_trigger(bool p_trigger); + bool is_trigger() const; + + CollisionShape2D(); +}; + +#endif // COLLISION_SHAPE_2D_H |