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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
/
collision_shape_2d.h
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-88
/
+0
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Internally rename parent to collision_object in CollisionShape(2D/3D)
Aaron Franke
2023-06-07
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `CollisionShape2D.debug_color` property
Danil Alexeev
2022-09-21
1
-1
/
+9
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-6
/
+6
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+5
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-1
/
+0
*
Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-11
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
/
+1
|
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*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
/
+1
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-1
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-14
/
+12
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-4
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-0
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...
marynate
2014-03-15
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+61