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path: root/scene/2d/collision_shape_2d.h
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* Split monolithic physics class filessmix82024-02-271-88/+0
* Move 2D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Internally rename parent to collision_object in CollisionShape(2D/3D)Aaron Franke2023-06-071-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add `CollisionShape2D.debug_color` propertyDanil Alexeev2022-09-211-1/+9
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-6/+6
* Use real_t in physics nodesAaron Franke2021-01-291-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-1/+0
* Update collision shapes data on tree enteredPedro J. Estébanez2018-01-111-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+1
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-1/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-14/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-4/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...marynate2014-03-151-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+61