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authorJuan Linietsky <reduzio@gmail.com>2019-01-18 14:15:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-01-18 14:15:05 -0300
commitd8b702b5660ee4c8a072ecde0c7d6a85bf8f7337 (patch)
tree1975c1b48456a644c9ad6d60cf6499c7e8f59eef /scene/2d/collision_shape_2d.h
parent541422a4a28c873142af9bfc988468b3e9e05948 (diff)
downloadredot-engine-d8b702b5660ee4c8a072ecde0c7d6a85bf8f7337.tar.gz
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r--scene/2d/collision_shape_2d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 8d74da0944..e913b4a866 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -46,6 +46,7 @@ class CollisionShape2D : public Node2D {
void _shape_changed();
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
void _update_in_shape_owner(bool p_xform_only = false);
@@ -65,6 +66,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
virtual String get_configuration_warning() const;
CollisionShape2D();