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authormarynate <mary.w.nate@gmail.com>2014-03-15 13:58:53 +0800
committermarynate <mary.w.nate@gmail.com>2014-03-15 14:03:51 +0800
commitad9bf692838aa7a13f37ee90b9d6086a3dae2a5f (patch)
treea1b4bd5377e11b97b02859b803062a253c4d297e /scene/2d/collision_shape_2d.h
parente20e3c9525c2f0d5bb95e85138a8d88a0088d439 (diff)
downloadredot-engine-ad9bf692838aa7a13f37ee90b9d6086a3dae2a5f.tar.gz
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r--scene/2d/collision_shape_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 2e2023f54d..a89af49a34 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -38,7 +38,7 @@ class CollisionShape2D : public Node2D {
Ref<Shape2D> shape;
Rect2 rect;
bool trigger;
-
+ bool unparenting;
void _shape_changed();
protected: