diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/collision_shape_2d.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r-- | scene/2d/collision_shape_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 13ece8243d..b5cc789416 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -34,7 +34,7 @@ class CollisionShape2D : public Node2D { - OBJ_TYPE(CollisionShape2D,Node2D); + GDCLASS(CollisionShape2D,Node2D); Ref<Shape2D> shape; Rect2 rect; bool trigger; |