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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/collision_shape_2d.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
downloadredot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r--scene/2d/collision_shape_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 13ece8243d..b5cc789416 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -34,7 +34,7 @@
class CollisionShape2D : public Node2D {
- OBJ_TYPE(CollisionShape2D,Node2D);
+ GDCLASS(CollisionShape2D,Node2D);
Ref<Shape2D> shape;
Rect2 rect;
bool trigger;