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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/collision_shape_2d.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r-- | scene/2d/collision_shape_2d.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index b5cc789416..a3395cdc1e 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -34,7 +34,7 @@ class CollisionShape2D : public Node2D { - GDCLASS(CollisionShape2D,Node2D); + GDCLASS(CollisionShape2D, Node2D); Ref<Shape2D> shape; Rect2 rect; bool trigger; @@ -47,15 +47,14 @@ class CollisionShape2D : public Node2D { int _get_update_shape_index() const; protected: - void _update_parent(); void _notification(int p_what); static void _bind_methods(); void _add_to_collision_object(Object *p_obj); -public: - void set_shape(const Ref<Shape2D>& p_shape); +public: + void set_shape(const Ref<Shape2D> &p_shape); Ref<Shape2D> get_shape() const; virtual Rect2 get_item_rect() const; void set_trigger(bool p_trigger); |