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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/collision_shape_2d.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/collision_shape_2d.h')
-rw-r--r--scene/2d/collision_shape_2d.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index b5cc789416..a3395cdc1e 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -34,7 +34,7 @@
class CollisionShape2D : public Node2D {
- GDCLASS(CollisionShape2D,Node2D);
+ GDCLASS(CollisionShape2D, Node2D);
Ref<Shape2D> shape;
Rect2 rect;
bool trigger;
@@ -47,15 +47,14 @@ class CollisionShape2D : public Node2D {
int _get_update_shape_index() const;
protected:
-
void _update_parent();
void _notification(int p_what);
static void _bind_methods();
void _add_to_collision_object(Object *p_obj);
-public:
- void set_shape(const Ref<Shape2D>& p_shape);
+public:
+ void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
virtual Rect2 get_item_rect() const;
void set_trigger(bool p_trigger);