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authorRémi Verschelde <remi@verschelde.fr>2021-02-01 20:55:25 +0100
committerGitHub <noreply@github.com>2021-02-01 20:55:25 +0100
commitd2e121650476af0a91bc24ea38253428e97f9695 (patch)
tree22b120a76f0430faa9e4a9383f7c0c83557616b6 /scene/2d/line_builder.cpp
parent264504d76d2c1ea374d5508e6a2634e2b5002d84 (diff)
parent1d5042c9e265219dec8da7311879f12ef3ef698b (diff)
downloadredot-engine-d2e121650476af0a91bc24ea38253428e97f9695.tar.gz
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
Diffstat (limited to 'scene/2d/line_builder.cpp')
-rw-r--r--scene/2d/line_builder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 2f4459785b..5e48a61ff7 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -554,7 +554,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
- float tt_begin = -Math_PI / 2.f;
+ float tt_begin = -Math_PI / 2.0f;
float tt = tt_begin;
// Center vertice