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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
/
line_builder.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Added a specific check for the corner case that went wrong.
Marcel Offermans
2024-04-17
1
-1
/
+14
*
Add closed property to Line2D
MewPurPur
2023-09-11
1
-175
/
+169
*
Fix Line2D UVs when using BOX end cap mode
Brian Semrau
2023-02-10
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename get_points_count() to get_point_count() internally
VolTer
2023-01-02
1
-2
/
+2
*
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
1
-5
/
+5
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-3
/
+3
*
Remove unused swap template.
Anilforextra
2021-08-12
1
-8
/
+0
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-4
/
+4
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-14
/
+0
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-33
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-17
/
+29
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix misc. source comment typos
luz.paz
2019-09-19
1
-1
/
+1
*
Added a Width Curve to Line2D + UVs fix
Tristan Grespinet
2019-06-19
1
-41
/
+79
*
Merge pull request #24691 from BlackCatter/line2d-fix
Rémi Verschelde
2019-01-02
1
-0
/
+4
|
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*
Fix line 2D intersection behavior
Artem Burjachenko
2019-01-02
1
-0
/
+4
*
|
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
|
/
*
Removed unnecessary assignments
Wilson E. Alvarez
2018-11-04
1
-1
/
+0
*
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-24
1
-2
/
+0
*
Line2D texture stretch mode
Jorn Van denbussche
2018-07-16
1
-2
/
+9
*
More accurate UV round begin cap
Jorn Van denbussche
2018-07-16
1
-1
/
+1
*
Fix Line2D tile mode for non-square textures
Marc Gilleron
2018-02-25
1
-4
/
+8
*
Clean up some bad words from code comments
Artem Varaksa
2018-02-17
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-26
/
+26
*
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
1
-25
/
+30
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...
Marc Gilleron
2017-06-14
1
-3
/
+3
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-115
/
+99
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Added Line2D node that draws a polygon-based line
Marc Gilleron
2017-01-15
1
-0
/
+563