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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-21 23:26:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 14:24:09 +0100 |
commit | f742dabafee7f54e1b77148d547e2031d7cc535e (patch) | |
tree | 5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/2d/navigation_polygon.cpp | |
parent | 01afc442c73661df677c2b93f4037a21992ee45b (diff) | |
download | redot-engine-f742dabafee7f54e1b77148d547e2031d7cc535e.tar.gz |
Signals: Manually port most of remaining connect_compat uses
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
Diffstat (limited to 'scene/2d/navigation_polygon.cpp')
-rw-r--r-- | scene/2d/navigation_polygon.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 8fb9a8427e..9159ef21c5 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -507,14 +507,14 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_ } if (navpoly.is_valid()) { - navpoly->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed"); + navpoly->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navpoly_changed)); } navpoly = p_navpoly; Navigation2DServer::get_singleton()->region_set_navpoly(region, p_navpoly); if (navpoly.is_valid()) { - navpoly->connect_compat(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed"); + navpoly->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navpoly_changed)); } _navpoly_changed(); |