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authorMicky <micheledevita2@gmail.com>2022-08-13 23:21:24 +0200
committerMicky <micheledevita2@gmail.com>2022-08-29 14:59:47 +0200
commite31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (patch)
treed116cb0fea6dae856d338b63ab310024b5fc479a /scene/2d/navigation_region_2d.cpp
parente60086f98b07365d6174677df84c9a22bfb56d15 (diff)
downloadredot-engine-e31bb5ffeb279f704cff1963c2650df7ad3ecdd6.tar.gz
Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
Diffstat (limited to 'scene/2d/navigation_region_2d.cpp')
-rw-r--r--scene/2d/navigation_region_2d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 00aa4b0b59..ffccb95a22 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -374,7 +374,7 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
#ifdef DEBUG_ENABLED
if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
- update();
+ queue_redraw();
}
#endif // DEBUG_ENABLED
}
@@ -551,7 +551,7 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
void NavigationRegion2D::_navpoly_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
- update();
+ queue_redraw();
}
if (navpoly.is_valid()) {
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
@@ -561,7 +561,7 @@ void NavigationRegion2D::_navpoly_changed() {
void NavigationRegion2D::_map_changed(RID p_map) {
#ifdef DEBUG_ENABLED
if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
- update();
+ queue_redraw();
}
#endif // DEBUG_ENABLED
}