diff options
author | Matias N. Goldberg <dark_sylinc@yahoo.com.ar> | 2024-06-30 19:30:54 -0300 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-21 23:48:08 +0200 |
commit | 364f916f3f0141c247e32e63624b063905d66b02 (patch) | |
tree | 36b25af740f286ea78d734136ecbffd8ed407bda /scene/2d/parallax_layer.cpp | |
parent | 5ca419e32c58e671284b3b7f91257179657d9114 (diff) | |
download | redot-engine-364f916f3f0141c247e32e63624b063905d66b02.tar.gz |
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Diffstat (limited to 'scene/2d/parallax_layer.cpp')
0 files changed, 0 insertions, 0 deletions