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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-13 17:32:11 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-13 17:32:11 +0200 |
| commit | 5cb9a748d6942a335706b12979c33d23cf15d8d4 (patch) | |
| tree | c70e4e27d5b24e0b70a036717915a043c113f1fb /scene/2d/parallax_layer.cpp | |
| parent | 194c940e72c43174134a1e24415f4cd53fa1a3ec (diff) | |
| parent | 187e5ef258a58b72307599aa1186466babc775e9 (diff) | |
| download | redot-engine-5cb9a748d6942a335706b12979c33d23cf15d8d4.tar.gz | |
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
Diffstat (limited to 'scene/2d/parallax_layer.cpp')
0 files changed, 0 insertions, 0 deletions
