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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
| commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
| tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /scene/2d/physics_body_2d.cpp | |
| parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) | |
| download | redot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz | |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index dc93414669..d0bebd3354 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -31,9 +31,9 @@ #include "physics_body_2d.h" #include "core/core_string_names.h" +#include "core/engine.h" +#include "core/math/math_funcs.h" #include "core/method_bind_ext.gen.inc" -#include "engine.h" -#include "math_funcs.h" #include "scene/scene_string_names.h" void PhysicsBody2D::_notification(int p_what) { |
