summaryrefslogtreecommitdiffstats
path: root/scene/2d
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /scene/2d
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
downloadredot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/canvas_item.cpp4
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.cpp2
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_builder.h4
-rw-r--r--scene/2d/navigation_polygon.cpp4
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/screen_button.cpp6
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp6
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
26 files changed, 35 insertions, 35 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 85e7f8df92..a33fc844a5 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "animated_sprite.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/scene_string_names.h"
#define NORMAL_SUFFIX "_normal"
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0fda9b867d..cd60b6c1e1 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -31,8 +31,8 @@
#ifndef AREA_2D_H
#define AREA_2D_H
+#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"
-#include "vset.h"
class Area2D : public CollisionObject2D {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 559e041dbf..a1ae05d971 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_player_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 3914c75ca8..fab0b7d433 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "canvas_item.h"
+#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
-#include "message_queue.h"
-#include "os/input.h"
+#include "core/os/input.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/resources/font.h"
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 9f19f56e75..508ceeaaf9 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index ff5f7062c4..cb9c8ecf95 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index dbe9f59748..4f51eb1062 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -31,7 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7d5360c0e4..b9a48e1fdc 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -30,7 +30,7 @@
#include "joints_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 4d24daa5a7..e6a5a0b651 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,7 +30,7 @@
#include "light_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "servers/visual_server.h"
Dictionary Light2D::_edit_get_state() const {
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index c9e5d0f1bc..ab15b49985 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -30,7 +30,7 @@
#include "light_occluder_2d.h"
-#include "engine.h"
+#include "core/engine.h"
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index ad9775c0b7..e164f0ca75 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -31,7 +31,7 @@
#include "line_2d.h"
#include "line_builder.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
// Needed so we can bind functions
VARIANT_ENUM_CAST(Line2D::LineJointMode)
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index edfdf97c47..f9d26f12af 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,10 +31,10 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "color.h"
+#include "core/color.h"
+#include "core/math/vector2.h"
#include "line_2d.h"
#include "scene/resources/color_ramp.h"
-#include "vector2.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 84b12b0bfe..b36924e521 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -30,8 +30,8 @@
#include "navigation_polygon.h"
-#include "core_string_names.h"
-#include "engine.h"
+#include "core/core_string_names.h"
+#include "core/engine.h"
#include "navigation2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 7de72dc41d..29065a89b3 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,7 +30,7 @@
#include "node_2d.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "scene/gui/control.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 2ac6c76032..06de723f27 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -30,7 +30,7 @@
#include "parallax_layer.h"
-#include "engine.h"
+#include "core/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 816149ba79..af673841b1 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -31,7 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 658b998d17..cdb208e6cd 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -30,7 +30,7 @@
#include "path_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index dc93414669..d0bebd3354 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -31,9 +31,9 @@
#include "physics_body_2d.h"
#include "core/core_string_names.h"
+#include "core/engine.h"
+#include "core/math/math_funcs.h"
#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
-#include "math_funcs.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 852963a721..29befb0375 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -31,10 +31,10 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
+#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_2d_server.h"
-#include "vset.h"
class KinematicCollision2D;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 64d23719e7..543314eefa 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -30,7 +30,7 @@
#include "position_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/texture.h"
void Position2D::_draw_cross() {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index d9b3cb07fc..f7c18a17df 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,7 +31,7 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 45f63fd5bf..44a41328e8 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "screen_button.h"
-#include "input_map.h"
-#include "os/input.h"
-#include "os/os.h"
+#include "core/input_map.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index bb5990fa79..04e199a21b 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -30,7 +30,7 @@
#include "sprite.h"
#include "core/core_string_names.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8a2fdbacfa..71bd51507e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,9 +30,9 @@
#include "tile_map.h"
-#include "io/marshalls.h"
-#include "method_bind_ext.gen.inc"
-#include "os/os.h"
+#include "core/io/marshalls.h"
+#include "core/method_bind_ext.gen.inc"
+#include "core/os/os.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 55db33837f..499c79b180 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,11 +31,11 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
+#include "core/self_list.h"
+#include "core/vset.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
-#include "self_list.h"
-#include "vset.h"
class TileMap : public Node2D {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index ddca97e60a..7d7c47619a 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "particles_2d.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"