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| author | Andrea Catania <info@andreacatania.com> | 2018-08-14 19:20:48 +0200 |
|---|---|---|
| committer | Andrea Catania <info@andreacatania.com> | 2018-08-19 13:45:23 +0200 |
| commit | 0010d9c82a89e89fc1bc83e806f59f34f3deb893 (patch) | |
| tree | aade002a85aa3d8343210ddbcaa61e3049075fec /scene/2d/physics_body_2d.h | |
| parent | 9826456f2e78b3502f646ffa5445c76c6d31f7ea (diff) | |
| download | redot-engine-0010d9c82a89e89fc1bc83e806f59f34f3deb893.tar.gz | |
Added ray shape and move_and_slide with snapping on 3D.
Added stop_on_slope on 2d part
Diffstat (limited to 'scene/2d/physics_body_2d.h')
| -rw-r--r-- | scene/2d/physics_body_2d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 0a2ce0918b..852963a721 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -338,8 +338,8 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; |
