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path: root/scene/2d/physics_body_2d.h
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* Split monolithic physics class filessmix82024-02-271-493/+0
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Merge pull request #88019 from mihe/wrong-contact-countRémi Verschelde2024-02-141-0/+1
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| * Fix contact count sometimes being incorrect in `_process`Mikael Hermansson2024-02-061-0/+1
* | Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
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* Expose a method to get gravity for any physics bodyAaron Franke2024-01-301-0/+1
* Make CharacterBody properties publicACB2024-01-251-38/+38
* added state sync after call to _integrate_forcesChinmay Awale2023-08-011-0/+2
* Exposes the apply_floor_snap function to allow a snap to be made regardless o...fabriceci2023-02-221-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Revert move vector parameter name to motionHaoyu Qiu2022-11-191-2/+2
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Add recovery_as_collision in move_and_collide/test_movefabriceci2022-09-171-2/+2
* Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde2022-08-261-2/+2
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| * Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
* | Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-9/+9
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* Shorten variable names for moving platforms in CharacterBodyfabriceci2022-08-251-14/+14
* Improves the API for monitoring contacts in RigidDynamicBodyfabriceci2022-08-241-0/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-2/+2
* add get_depth() to KinematicCollision3D as same of 2DSilc Renew2022-08-101-0/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Fix 2D jitter on slight slopefabriceci2022-03-211-2/+2
* Rename motion_velocity to velocityChris Bradfield2022-02-221-3/+3
* Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci2022-01-261-2/+2
* rename free mode to floating modefabriceci2022-01-241-5/+5
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-7/+11
* Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat2021-11-011-2/+18
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| * Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-2/+18
* | Fix #54298 where a CharacterBody2D can be stuck on the wall.fabriceci2021-10-271-1/+1
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* Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+1
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-3/+3
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-1/+0
* Add latest changes added in the 3D versionfabriceci2021-09-301-6/+26
* Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-9/+17
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| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-9/+17
* | Set stop on slope on by default on CharacterBody.fabriceci2021-09-281-1/+1
* | Sync to physics true by default for AnimatableBodyfabriceci2021-09-281-1/+1
* | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-1/+1
* | Port 2D improvement to move and slide 3Dfabriceci2021-09-221-1/+1
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* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-8/+8
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-0/+18
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-15/+22
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-3/+5
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-3/+5
* | Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat2021-08-311-2/+2
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| * | delta time as doublefabriceci2021-08-311-2/+2
* | | Change platform detection by allowing select layers by type (wall or floor)fabriceci2021-08-311-3/+7
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* / Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+1
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* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-0/+2