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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
/
physics_body_2d.h
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-493
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+0
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Merge pull request #88019 from mihe/wrong-contact-count
Rémi Verschelde
2024-02-14
1
-0
/
+1
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*
Fix contact count sometimes being incorrect in `_process`
Mikael Hermansson
2024-02-06
1
-0
/
+1
*
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Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
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*
Expose a method to get gravity for any physics body
Aaron Franke
2024-01-30
1
-0
/
+1
*
Make CharacterBody properties public
ACB
2024-01-25
1
-38
/
+38
*
added state sync after call to _integrate_forces
Chinmay Awale
2023-08-01
1
-0
/
+2
*
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-02-22
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Revert move vector parameter name to motion
Haoyu Qiu
2022-11-19
1
-2
/
+2
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-17
1
-2
/
+2
*
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
1
-2
/
+2
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*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
|
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-9
/
+9
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*
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-25
1
-14
/
+14
*
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
1
-0
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-2
/
+2
*
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-10
1
-0
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Fix 2D jitter on slight slope
fabriceci
2022-03-21
1
-2
/
+2
*
Rename motion_velocity to velocity
Chris Bradfield
2022-02-22
1
-3
/
+3
*
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-26
1
-2
/
+2
*
rename free mode to floating mode
fabriceci
2022-01-24
1
-5
/
+5
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-7
/
+11
*
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-11-01
1
-2
/
+18
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*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-2
/
+18
*
|
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-27
1
-1
/
+1
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/
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+1
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-3
/
+3
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-1
/
+0
*
Add latest changes added in the 3D version
fabriceci
2021-09-30
1
-6
/
+26
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-9
/
+17
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-9
/
+17
*
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Set stop on slope on by default on CharacterBody.
fabriceci
2021-09-28
1
-1
/
+1
*
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Sync to physics true by default for AnimatableBody
fabriceci
2021-09-28
1
-1
/
+1
*
|
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+1
*
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Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-1
/
+1
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/
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-8
/
+8
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-0
/
+18
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-15
/
+22
*
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-3
/
+5
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*
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-3
/
+5
*
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Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
1
-2
/
+2
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*
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delta time as double
fabriceci
2021-08-31
1
-2
/
+2
*
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Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-31
1
-3
/
+7
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/
*
/
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-1
/
+1
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/
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-0
/
+2
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