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| author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2018-08-19 12:14:21 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2018-08-21 20:10:15 +0200 |
| commit | 4839e5f6d9ed1c0afee933009ab44b9913310d27 (patch) | |
| tree | 693425f390effe7b72ef89b677c51e8bde7c0900 /scene/2d/physics_body_2d.h | |
| parent | 031f763d4fda4e0dbcdf90a170aad3124c50c062 (diff) | |
| download | redot-engine-4839e5f6d9ed1c0afee933009ab44b9913310d27.tar.gz | |
Take CanvasLayer transform into account for 2D physics
Fixes #18073.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
| -rw-r--r-- | scene/2d/physics_body_2d.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 852963a721..0900438e3c 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -49,7 +49,6 @@ class PhysicsBody2D : public CollisionObject2D { uint32_t _get_layers() const; protected: - void _notification(int p_what); PhysicsBody2D(Physics2DServer::BodyMode p_mode); static void _bind_methods(); |
