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authorPedro J. Estébanez <pedrojrulez@gmail.com>2018-08-19 12:14:21 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2018-08-21 20:10:15 +0200
commit4839e5f6d9ed1c0afee933009ab44b9913310d27 (patch)
tree693425f390effe7b72ef89b677c51e8bde7c0900 /scene/2d/physics_body_2d.h
parent031f763d4fda4e0dbcdf90a170aad3124c50c062 (diff)
downloadredot-engine-4839e5f6d9ed1c0afee933009ab44b9913310d27.tar.gz
Take CanvasLayer transform into account for 2D physics
Fixes #18073.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 852963a721..0900438e3c 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -49,7 +49,6 @@ class PhysicsBody2D : public CollisionObject2D {
uint32_t _get_layers() const;
protected:
- void _notification(int p_what);
PhysicsBody2D(Physics2DServer::BodyMode p_mode);
static void _bind_methods();