diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-01-29 18:22:12 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-01-29 19:59:58 -0500 |
commit | 9199a681de39f8410f4987c63d66817eb5be56fc (patch) | |
tree | e1618deec7de484ab157713f3d6ca96fb5da5545 /scene/2d/physics_body_2d.h | |
parent | 46de553473b4bea49176fb4316176a5662931160 (diff) | |
download | redot-engine-9199a681de39f8410f4987c63d66817eb5be56fc.tar.gz |
Use real_t in physics nodes
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 159f73b269..b2a4aed019 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -176,7 +176,7 @@ private: void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); - bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); + bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: void _notification(int p_what); @@ -232,17 +232,17 @@ public: void apply_central_impulse(const Vector2 &p_impulse); void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()); - void apply_torque_impulse(float p_torque); + void apply_torque_impulse(real_t p_torque); void set_applied_force(const Vector2 &p_force); Vector2 get_applied_force() const; - void set_applied_torque(const float p_torque); - float get_applied_torque() const; + void set_applied_torque(const real_t p_torque); + real_t get_applied_torque() const; void add_central_force(const Vector2 &p_force); void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); - void add_torque(float p_torque); + void add_torque(real_t p_torque); TypedArray<Node2D> get_colliding_bodies() const; //function for script @@ -276,7 +276,7 @@ public: }; private: - float margin; + real_t margin; Vector2 floor_normal; Vector2 floor_velocity; @@ -309,11 +309,11 @@ public: bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); - void set_safe_margin(float p_margin); - float get_safe_margin() const; + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; |