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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-23 21:49:24 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-23 21:49:24 +0200 |
| commit | ab3716bd46d251dfb1c6664794e3b518c0d2218c (patch) | |
| tree | 40c9c6c0265e8ae52520e7835b52603269999bb6 /scene/2d/physics_body_2d.h | |
| parent | b90dff787cb3696642fb2486f4ba02453d26fef7 (diff) | |
| download | redot-engine-ab3716bd46d251dfb1c6664794e3b518c0d2218c.tar.gz | |
Revert "Take CanvasLayer transform into account for 2D physics"
This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27.
Fixes #21289.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
| -rw-r--r-- | scene/2d/physics_body_2d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 0900438e3c..852963a721 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -49,6 +49,7 @@ class PhysicsBody2D : public CollisionObject2D { uint32_t _get_layers() const; protected: + void _notification(int p_what); PhysicsBody2D(Physics2DServer::BodyMode p_mode); static void _bind_methods(); |
