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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/2d/touch_screen_button.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 42d9f88a60..beff74f496 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -34,24 +34,24 @@ #include "core/os/input.h" #include "core/os/os.h" -void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) { +void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; update(); } -Ref<Texture> TouchScreenButton::get_texture() const { +Ref<Texture2D> TouchScreenButton::get_texture() const { return texture; } -void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) { +void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { texture_pressed = p_texture_pressed; update(); } -Ref<Texture> TouchScreenButton::get_texture_pressed() const { +Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { return texture_pressed; } @@ -397,8 +397,8 @@ void TouchScreenButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture_pressed", "get_texture_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered"); |