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authorJuan Linietsky <reduzio@gmail.com>2015-03-09 02:34:56 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-09 02:34:56 -0300
commit09489e3a78de39bb4d8690f3c65f8a5e7a56a95e (patch)
treeb6207118763b8f1ec81c9d5b7e483813363253c2 /scene/2d/visibility_notifier_2d.h
parent2c2894ceb674927a35d2798b3e63adabdb020077 (diff)
downloadredot-engine-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.tar.gz
lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
Diffstat (limited to 'scene/2d/visibility_notifier_2d.h')
-rw-r--r--scene/2d/visibility_notifier_2d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index cdf52ecb27..621c470d5d 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -73,6 +73,7 @@ public:
enum Enabler {
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
+ ENABLER_PAUSE_PARTICLES,
ENABLER_MAX
};