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path: root/scene/2d/visibility_notifier_2d.h
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* Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-161-105/+0
* Refactor VisibilityNotifierreduz2021-06-161-26/+19
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-5/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde2018-10-021-1/+1
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-20/+14
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* ability to set process on parent nodes on visibility notifierJuan Linietsky2015-06-221-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+109